NPC
Moon Lord
- Boss
Bestiary entry
Rarity:
- Spawned by:
Moon Lord's Core - Shoots: Moon Boulder (In a world made with the For the Worthy seed), Moon Leech, Phantasmal Bolt, Phantasmal Deathray
- Immune to:
Confused,
Shimmering - Traits: Moves through blocks
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 45,000 | 67,500 | 86,063 | 114,750 |
| Attack | 0 | 0 | 0 | 0 |
| Defense | 50 | 50 | 50 | 50 |
| Knockback Taken | 0% (None) | 0% (None) | 0% (None) | 0% (None) |
| Coins | No coins | No coins | No coins | No coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Inflicts
| Buff | On | Chance | Duration | Conditions |
|---|---|---|---|---|
| Players | 14 to 16 s |
An empty chance means the game code has no random roll for it.
How to fight it
How it appears
- Summon item:
Celestial Sigil. Use it in Hardmode after Golem, with no enemies near. A countdown of 720 ticks follows. - Without an item: It comes 3,600 ticks after the last of the four celestial pillars dies.
What beating it changes
- The Lunar Events end.
- On the first defeat the credits roll.
- Pillar shields are half as strong in later Lunar Events.
- Lantern Nights can start by themselves (1 in 14 nights when off cooldown).