NPC
Clown
- Enemy
Bestiary entry
Rarity:
His origins unknown, this creepy fiend balances himself on a ball while hurling explosive destruction at everything around him.
- Events:
Blood Moon
- Its banner:
Clown Banner
- Spawns:
Chattering Teeth Bomb
- Shoots: Happy Bomb
- Immune to:
Confused
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 800 | 1,600 | 2,400 | 3,200 |
| Attack | 60 | 120 | 180 | 320 |
| Defense | 25 | 25 | 25 | 25 |
| Knockback Taken | 20% (Low) | 18% (Low) | 16% (Low) | 16% (Low) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
Inflicts
| Buff | On | Chance | Duration | Conditions |
|---|---|---|---|---|
| Players | 1/14 (7.14%) | 5 s |
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/5 (20%) | 4 | 11 | In a world made with the Remix seed | |
| 1 | 1/5 (20%) | 4 | 11 | In Hardmode, not in a world made with the Remix seed | |
| 1 | 1/10 (10%) | 7 | 22 | ||
| 1 | 1/10 (10%) | 7 | 22 | ||
| 1 | 1/100 (1%) | 69 | 230 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/5 (20%) | 4 | 11 | In a world made with the Remix seed | |
| 1 | 1/5 (20%) | 4 | 11 | In Hardmode, not in a world made with the Remix seed | |
| 1 | 1/10 (10%) | 7 | 22 | ||
| 1 | 1/10 (10%) | 7 | 22 | ||
| 1 | 199/10,000 (1.99%) | 35 | 115 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/5 (20%) | 4 | 11 | In a world made with the Remix seed | |
| 1 | 1/5 (20%) | 4 | 11 | In Hardmode, not in a world made with the Remix seed | |
| 1 | 1/10 (10%) | 7 | 22 | ||
| 1 | 1/10 (10%) | 7 | 22 | ||
| 1 | 199/10,000 (1.99%) | 35 | 115 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.