NPC
Corrupt Penguin
- Enemy
Bestiary entry
Rarity:
During a Blood Moon, the normally docile penguins fall under the hostile influence of the Corruption.
- Events:
Blood Moon
- Its banner:
Corrupt Penguin Banner
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 70 | 140 | 210 | 280 |
| Attack | 20 | 40 | 60 | 106 |
| Defense | 4 | 4 | 4 | 4 |
| Knockback Taken | 100% (High) | 90% (High) | 80% (High) | 80% (High) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
In a Hardmode world
On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/150 (0.67%) | 104 | 345 | One of 3 options is picked at random when a 1 in 50 roll succeeds | |
| 1 | 1/150 (0.67%) | 104 | 345 | One of 3 options is picked at random when a 1 in 50 roll succeeds | |
| 1 | 1/150 (0.67%) | 104 | 345 | One of 3 options is picked at random when a 1 in 50 roll succeeds |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/150 (0.67%) | 104 | 345 | One of 3 options is picked at random when a 1 in 50 roll succeeds | |
| 1 | 1/150 (0.67%) | 104 | 345 | One of 3 options is picked at random when a 1 in 50 roll succeeds | |
| 1 | 1/150 (0.67%) | 104 | 345 | One of 3 options is picked at random when a 1 in 50 roll succeeds |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/150 (0.67%) | 104 | 345 | One of 3 options is picked at random when a 1 in 50 roll succeeds | |
| 1 | 1/150 (0.67%) | 104 | 345 | One of 3 options is picked at random when a 1 in 50 roll succeeds | |
| 1 | 1/150 (0.67%) | 104 | 345 | One of 3 options is picked at random when a 1 in 50 roll succeeds |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.