NPC
Creeper
- Enemy
- The Crimson
Bestiary entry
Rarity:
Manipulated through the hive mind of the Crimson, Creepers serve as the brain's eyes and orbit around it for defense in numbers.
- Lives in:
The Crimson
- Spawned by:
Brain of Cthulhu
- Immune to:
Confused
- Traits: Moves through blocks
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 100 | 170 | 217 | 289 |
| Attack | 20 | 36 | 54 | 95 |
| Defense | 10 | 10 | 10 | 10 |
| Knockback Taken | 80% (High) | 72% (Med) | 64% (Med) | 64% (Med) |
| Coins | No coins | No coins | No coins | No coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Inflicts
| Buff | On | Chance | Duration | Conditions |
|---|---|---|---|---|
| Players | 11/81 (13.6%) | In Expert or Master Mode | ||
| Players | 11/81 (13.6%) | In Expert or Master Mode | ||
| Players | 2/81 (2.47%) | In Expert or Master Mode | ||
| Players | 2/81 (2.47%) | In Expert or Master Mode | ||
| Players | 11/81 (13.6%) | In Expert or Master Mode | ||
| Players | 11/81 (13.6%) | In Expert or Master Mode | ||
| Players | 11/81 (13.6%) | In Expert or Master Mode | ||
| Players | 11/81 (13.6%) | In Expert or Master Mode | ||
| Players | 11/81 (13.6%) | In Expert or Master Mode |
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 5 to 12 | 2/3 (66.7%) | 1 | 3 | Not in Master Mode | |
| 2 to 5 | 2/3 (66.7%) | 1 | 3 | Not in Master Mode |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 5 to 7 | 2/3 (66.7%) | 1 | 3 | Not in Master Mode | |
| 1 to 3 | 2/3 (66.7%) | 1 | 3 | Not in Master Mode |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 2 to 4 | 2/3 (66.7%) | 1 | 3 | ||
| 1 to 2 | 1/2 (50%) | 1 | 4 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.