NPC
Dungeon Spirit
- Enemy
- The Dungeon
Bestiary entry
Rarity:
Sometimes, highly concentrated ectoplasm gathers inside the more powerful of the cursed inhabitants of the Dungeon.
- Lives in:
The Dungeon
- Its banner:
Dungeon Spirit Banner
- Spawned by: Kills in the Dungeon after Plantera
- Immune to: every buff and debuff except the whip tags
- Traits: Moves through blocks
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 200 | 400 | 600 | 800 |
| Attack | 70 | 140 | 210 | 373 |
| Defense | 30 | 30 | 30 | 30 |
| Knockback Taken | 20% (Low) | 18% (Low) | 16% (Low) | 16% (Low) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 2 | 100% |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 2 | 100% |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 2 | 100% |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.