Terraria Zenith
Eater of Souls

NPC

Eater of Souls

  • Enemy
  • The Corruption
  • Underground Corruption

Bestiary entry

Rarity:

Birthed from the Corruption as a being of pure malice, its sole instincts are to pursue, punish, and kill.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life4080120160
Attack224466117
Defense8888
Knockback Taken50% (Med)45% (Med)40% (Med)40% (Med)
Coins90225225315

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode176781645% (Med)360
Master, In Hardmode2641171640% (Med)360
Expert, After Plantera176781645% (Med)360
Master, After Plantera2641171640% (Med)360

3 variants

The game spawns this NPC in several forms that share its name. Each form has its own numbers.

Classic

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 115%4625942.5% (Med)13
Variant 2 Size 85%3418657.5% (Med)76
Variant 3 Size 100%4022850% (Med)90

Expert

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 115%9250938.2% (Low)258
Variant 2 Size 85%6837651.7% (Med)191
Variant 3 Size 100%8044845% (Med)225

Master

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 115%13875934% (Low)258
Variant 2 Size 85%10256646% (Med)191
Variant 3 Size 100%12066840% (Med)225

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Rotten Chunk11/3 (33.3%)26
Burger11/100 (1%)69230Not from enemies spawned by a statue
Tentacle Spike11/100 (1%)69230In a world made with The Constant seed
Monster Meat11/500 (0.2%)3471,151In a world made with The Constant seed
Ancient Shadow Greaves11/525 (0.19%)3641,208One of 3 options is picked at random when a 1 in 175 roll succeeds
Ancient Shadow Helmet11/525 (0.19%)3641,208One of 3 options is picked at random when a 1 in 175 roll succeeds
Ancient Shadow Scalemail11/525 (0.19%)3641,208One of 3 options is picked at random when a 1 in 175 roll succeeds
Tentacle Spike11/525 (0.19%)3641,208Not in a world made with The Constant seed
Monster Meat11/1,500 (0.067%)1,0403,453Not in a world made with The Constant seed

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Rotten Chunk11/3 (33.3%)26
Burger11/100 (1%)69230Not from enemies spawned by a statue
Tentacle Spike11/100 (1%)69230In a world made with The Constant seed
Monster Meat11/500 (0.2%)3471,151In a world made with The Constant seed
Ancient Shadow Greaves11/525 (0.19%)3641,208One of 3 options is picked at random when a 1 in 175 roll succeeds
Ancient Shadow Helmet11/525 (0.19%)3641,208One of 3 options is picked at random when a 1 in 175 roll succeeds
Ancient Shadow Scalemail11/525 (0.19%)3641,208One of 3 options is picked at random when a 1 in 175 roll succeeds
Tentacle Spike11/525 (0.19%)3641,208Not in a world made with The Constant seed
Monster Meat11/1,500 (0.067%)1,0403,453Not in a world made with The Constant seed

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Rotten Chunk11/3 (33.3%)26
Burger11/100 (1%)69230Not from enemies spawned by a statue
Tentacle Spike11/100 (1%)69230In a world made with The Constant seed
Monster Meat11/500 (0.2%)3471,151In a world made with The Constant seed
Ancient Shadow Greaves11/525 (0.19%)3641,208One of 3 options is picked at random when a 1 in 175 roll succeeds
Ancient Shadow Helmet11/525 (0.19%)3641,208One of 3 options is picked at random when a 1 in 175 roll succeeds
Ancient Shadow Scalemail11/525 (0.19%)3641,208One of 3 options is picked at random when a 1 in 175 roll succeeds
Tentacle Spike11/525 (0.19%)3641,208Not in a world made with The Constant seed
Monster Meat11/1,500 (0.067%)1,0403,453Not in a world made with The Constant seed

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see