Terraria Zenith
Flying Fish

NPC

Flying Fish

  • Enemy
  • Surface

Bestiary entry

Rarity:

Certain species of fish gain the most peculiar abilities when it rains. They only like one thing about land-dwellers: their flesh.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life20406080
Attack9182748
Defense4444
Knockback Taken80% (High)72% (Med)64% (Med)64% (Med)
Coins37507501050

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode176641672% (Med)24
Master, In Hardmode264961664% (Med)24
Expert, After Plantera220802072% (Med)30
Master, After Plantera3301202064% (Med)30

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Glowstick1 to 4100%
Fries11/50 (2%)35114Not from enemies spawned by a statue
Rain Song11/100 (1%)69230

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Glowstick1 to 4100%
Fries11/50 (2%)35114Not from enemies spawned by a statue
Rain Song11/100 (1%)69230

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Glowstick1 to 4100%
Fries11/50 (2%)35114Not from enemies spawned by a statue
Rain Song11/100 (1%)69230

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see