NPC
Ghoul
- Enemy
- Underground Desert
Bestiary entry
Rarity:
Wandering the dark caverns below the desert dunes, ghouls are the dessicated husks of zombies preserved by the arid environment.
- Lives in:
Underground Desert
- Its banner:
Ghoul Banner
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 180 | 360 | 540 | 720 |
| Attack | 50 | 100 | 150 | 266 |
| Defense | 26 | 26 | 26 | 26 |
| Knockback Taken | 60% (Med) | 54% (Med) | 48% (Med) | 48% (Med) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 3 | 1/10 (10%) | 7 | 22 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 3 | 1/10 (10%) | 7 | 22 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 3 | 1/10 (10%) | 7 | 22 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.