Terraria Zenith
Giant Bat

NPC

Giant Bat

  • Enemy
  • Caverns

Bestiary entry

Rarity:

The oversized cousins of Cave Bats, these bats are more dangerous and can confuse their enemies with their bite.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life100200300400
Attack4590135240
Defense16161616
Knockback Taken75% (Med)67.5% (Med)60% (Med)60% (Med)
Coins4101014

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, After Plantera220801667.5% (Med)8
Master, After Plantera3301201660% (Med)8

Inflicts

BuffOnChanceDurationConditions
ConfusedPlayers1/14 (7.14%)5 s
Feral BitePlayers1/10 (10%)30 to 89.98 sIn Expert or Master Mode

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Bat Bat11/100 (1%)69230In a world made with The Constant seed
Depth Meter11/100 (1%)69230
Trifold Map11/100 (1%)69230
Bat Bat11/300 (0.33%)208690Not in a world made with The Constant seed

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Trifold Map1199/10,000 (1.99%)35115
Bat Bat11/100 (1%)69230In a world made with The Constant seed
Depth Meter11/100 (1%)69230
Bat Bat11/300 (0.33%)208690Not in a world made with The Constant seed

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Trifold Map1199/10,000 (1.99%)35115
Bat Bat11/100 (1%)69230In a world made with The Constant seed
Depth Meter11/100 (1%)69230
Bat Bat11/300 (0.33%)208690Not in a world made with The Constant seed

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see