Terraria Zenith
Giant Worm

NPC

Giant Worm

  • Enemy
  • Underground

Bestiary entry

Rarity:

These itty bitty diggy dawgs dig through the earth and take focused spelunkers by surprise, causing unwanted distress.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life306090120
Attack8162442
Defense0000
Knockback Taken0% (None)0% (None)0% (None)0% (None)
Coins4011140

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode3307200% (None)4
Master, In Hardmode49510800% (None)4
Expert, After Plantera3968600% (None)480
Master, After Plantera59412900% (None)480

3 variants

The game spawns this NPC in several forms that share its name. Each form has its own numbers.

Classic

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%30800% (None)40
Variant 2 Size 100%30440% (None)40
Variant 3 Size 100%30460% (None)40

Expert

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%601600% (None)1
Variant 2 Size 100%60840% (None)1
Variant 3 Size 100%60860% (None)1

Master

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%902400% (None)1
Variant 2 Size 100%901240% (None)1
Variant 3 Size 100%901260% (None)1

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Whoopie Cushion11/50 (2%)35114

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Whoopie Cushion199/2,500 (3.96%)1857

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Whoopie Cushion199/2,500 (3.96%)1857

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see