Terraria Zenith
Goblin Archer

NPC

Goblin Archer

  • Enemy

Bestiary entry

Rarity:

Lending ranged support to the Goblin Army, archers keep a distance and pick off distracted and overwhelmed foes.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life80160240320
Attack204060106
Defense6666
Knockback Taken70% (Med)63% (Med)56% (Med)56% (Med)
Coins2557

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode17636663% (Med)4
Master, In Hardmode26454656% (Med)4
Expert, After Plantera352721263% (Med)8
Master, After Plantera5281081256% (Med)8

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Spiky Ball1 to 5199/400 (49.8%)24Rolled only when the roll for Harpoon (1 in 200) fails
Harpoon11/200 (0.5%)139460

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Spiky Ball1 to 5199/400 (49.8%)24Rolled only when the roll for Harpoon (1 in 200) fails
Harpoon11/200 (0.5%)139460

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Spiky Ball1 to 5199/400 (49.8%)24Rolled only when the roll for Harpoon (1 in 200) fails
Harpoon11/200 (0.5%)139460

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see