NPC
Goblin Archer
- Enemy
Bestiary entry
Rarity:
Lending ranged support to the Goblin Army, archers keep a distance and pick off distracted and overwhelmed foes.
- Invasions:
Goblin Invasion
- Its banner:
Goblin Archer Banner
- Shoots: Wooden Arrow
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 80 | 160 | 240 | 320 |
| Attack | 20 | 40 | 60 | 106 |
| Defense | 6 | 6 | 6 | 6 |
| Knockback Taken | 70% (Med) | 63% (Med) | 56% (Med) | 56% (Med) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
In a Hardmode world
On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 5 | 199/400 (49.8%) | 2 | 4 | Rolled only when the roll for Harpoon (1 in 200) fails | |
| 1 | 1/200 (0.5%) | 139 | 460 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 5 | 199/400 (49.8%) | 2 | 4 | Rolled only when the roll for Harpoon (1 in 200) fails | |
| 1 | 1/200 (0.5%) | 139 | 460 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 5 | 199/400 (49.8%) | 2 | 4 | Rolled only when the roll for Harpoon (1 in 200) fails | |
| 1 | 1/200 (0.5%) | 139 | 460 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.