Terraria Zenith
Goblin Sorcerer

NPC

Goblin Sorcerer

  • Enemy

Bestiary entry

Rarity:

As primitive as they are, some goblins have the potential for manipulating magicked shadow energy through a form of hexing.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life4080120160
Attack204060106
Defense2222
Knockback Taken60% (Med)54% (Med)48% (Med)48% (Med)
Coins2557

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode17672454% (Med)8
Master, In Hardmode264108448% (Med)8
Expert, After Plantera264108654% (Med)12
Master, After Plantera396162648% (Med)12

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Spiky Ball1 to 5199/400 (49.8%)24Rolled only when the roll for Harpoon (1 in 200) fails
Harpoon11/200 (0.5%)139460

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Spiky Ball1 to 5199/400 (49.8%)24Rolled only when the roll for Harpoon (1 in 200) fails
Harpoon11/200 (0.5%)139460

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Spiky Ball1 to 5199/400 (49.8%)24Rolled only when the roll for Harpoon (1 in 200) fails
Harpoon11/200 (0.5%)139460

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see