Terraria Zenith
Moss Zombie

NPC

Moss Zombie

  • Enemy
  • Graveyard

Bestiary entry

Rarity:

They say a rolling stone gathers no moss... but they didn't say anything about zombies.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life60120180240
Attack18365496
Defense10101010
Knockback Taken45% (Med)40.5% (Med)36% (Low)36% (Low)
Coins8022280

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode132321040.5% (Med)160
Master, In Hardmode198481036% (Low)160
Expert, After Plantera264642040.5% (Med)320
Master, After Plantera396962036% (Low)320

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Argon Moss11/10 (10%)722One of 10 options is picked at random
Blue Moss11/10 (10%)722One of 10 options is picked at random
Brown Moss11/10 (10%)722One of 10 options is picked at random
Green Moss11/10 (10%)722One of 10 options is picked at random
Krypton Moss11/10 (10%)722One of 10 options is picked at random
Lava Moss11/10 (10%)722One of 10 options is picked at random
Neon Moss11/10 (10%)722One of 10 options is picked at random
Purple Moss11/10 (10%)722One of 10 options is picked at random
Red Moss11/10 (10%)722One of 10 options is picked at random
Xenon Moss11/10 (10%)722One of 10 options is picked at random

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Argon Moss11/10 (10%)722One of 10 options is picked at random
Blue Moss11/10 (10%)722One of 10 options is picked at random
Brown Moss11/10 (10%)722One of 10 options is picked at random
Green Moss11/10 (10%)722One of 10 options is picked at random
Krypton Moss11/10 (10%)722One of 10 options is picked at random
Lava Moss11/10 (10%)722One of 10 options is picked at random
Neon Moss11/10 (10%)722One of 10 options is picked at random
Purple Moss11/10 (10%)722One of 10 options is picked at random
Red Moss11/10 (10%)722One of 10 options is picked at random
Xenon Moss11/10 (10%)722One of 10 options is picked at random

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Argon Moss11/10 (10%)722One of 10 options is picked at random
Blue Moss11/10 (10%)722One of 10 options is picked at random
Brown Moss11/10 (10%)722One of 10 options is picked at random
Green Moss11/10 (10%)722One of 10 options is picked at random
Krypton Moss11/10 (10%)722One of 10 options is picked at random
Lava Moss11/10 (10%)722One of 10 options is picked at random
Neon Moss11/10 (10%)722One of 10 options is picked at random
Purple Moss11/10 (10%)722One of 10 options is picked at random
Red Moss11/10 (10%)722One of 10 options is picked at random
Xenon Moss11/10 (10%)722One of 10 options is picked at random

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see