Terraria Zenith
Piranha

NPC

Piranha

  • Enemy
  • Underground
  • The Jungle
  • Underground Jungle

Bestiary entry

Rarity:

Just one of these sharp-toothed fish can easily end a life. Luckily, they tend to swarm their victims in large groups! Life is grand.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life306090120
Attack255075133
Defense2222
Knockback Taken100% (High)90% (High)80% (High)80% (High)
Coins50125125175

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode13290490% (High)2
Master, In Hardmode198135480% (High)2
Expert, After Plantera13290490% (High)2
Master, After Plantera198135480% (High)2

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Hook183/2,500 (3.32%)2169Rolled only when the roll for Robot Hat (1 in 250) fails
Compass11/75 (1.33%)52172
Robot Hat11/250 (0.4%)173575

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Hook183/2,500 (3.32%)2169Rolled only when the roll for Robot Hat (1 in 250) fails
Compass11/75 (1.33%)52172
Robot Hat11/250 (0.4%)173575

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Hook183/2,500 (3.32%)2169Rolled only when the roll for Robot Hat (1 in 250) fails
Compass11/75 (1.33%)52172
Robot Hat11/250 (0.4%)173575

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see