NPC
Pirate Captain
- Enemy
Bestiary entry
Rarity:
A pirate captain's love for riches is only rivaled by his obsession with heavy gunpowder and large, rampart-shattering cannons!
- Invasions:
Pirate Invasion
- Its banner:
Pirate Captain Banner
- Shoots: Bullet, Cannonball
- Immune to:
Confused
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 3,000 | 6,000 | 9,000 | 12,000 |
| Attack | 70 | 140 | 210 | 373 |
| Defense | 30 | 30 | 30 | 30 |
| Knockback Taken | 0% (None) | 0% (None) | 0% (None) | 0% (None) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/125 (0.8%) | 87 | 287 | ||
| 1 | 1/250 (0.4%) | 173 | 575 | ||
| 1 | 1/250 (0.4%) | 173 | 575 | ||
| 1 | 1/500 (0.2%) | 347 | 1,151 | ||
| 1 | 1/1,000 (0.1%) | 693 | 2,302 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/125 (0.8%) | 87 | 287 | ||
| 1 | 1/250 (0.4%) | 173 | 575 | ||
| 1 | 1/250 (0.4%) | 173 | 575 | ||
| 1 | 1/500 (0.2%) | 347 | 1,151 | ||
| 1 | 1/1,000 (0.1%) | 693 | 2,302 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/125 (0.8%) | 87 | 287 | ||
| 1 | 1/250 (0.4%) | 173 | 575 | ||
| 1 | 1/250 (0.4%) | 173 | 575 | ||
| 1 | 1/500 (0.2%) | 347 | 1,151 | ||
| 1 | 1/1,000 (0.1%) | 693 | 2,302 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.