NPC
Raincoat Zombie
- Enemy
Bestiary entry
Rarity:
Some zombies never leave home without their trusty raincoat. Comfy and dry, they pursue human flesh no matter the weather.
- Time:
Nighttime
- Events:
Rain
- Its banner:
Raincoat Zombie Banner
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 50 | 100 | 150 | 200 |
| Attack | 16 | 32 | 48 | 85 |
| Defense | 8 | 8 | 8 | 8 |
| Knockback Taken | 45% (Med) | 40.5% (Med) | 36% (Low) | 36% (Low) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
In a Hardmode world
On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 4 | 100% | ||||
| 1 | 1/15 (6.67%) | 11 | 34 | In a world made with the Skyblock seed that is still mostly empty (under 10% of tiles filled), when the player has no Sickle | |
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | |
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | |
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/250 (0.4%) | 173 | 575 | ||
| 1 | 1/1,500 (0.067%) | 1,040 | 3,453 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 4 | 100% | ||||
| 1 | 1/15 (6.67%) | 11 | 34 | In a world made with the Skyblock seed that is still mostly empty (under 10% of tiles filled), when the player has no Sickle | |
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | |
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | |
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/250 (0.4%) | 173 | 575 | ||
| 1 | 1/1,500 (0.067%) | 1,040 | 3,453 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 4 | 100% | ||||
| 1 | 1/15 (6.67%) | 11 | 34 | In a world made with the Skyblock seed that is still mostly empty (under 10% of tiles filled), when the player has no Sickle | |
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | |
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | |
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/250 (0.4%) | 173 | 575 | ||
| 1 | 1/1,500 (0.067%) | 1,040 | 3,453 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.