Terraria Zenith
Red Slime

NPC

Red Slime

  • Enemy
  • Underground

Bestiary entry

Rarity:

A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life3570105140
Attack12243664
Defense4444
Knockback Taken100% (High)81% (High)64% (Med)64% (Med)
Coins8202028

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode230641281% (High)47
Master, In Hardmode345961264% (Med)47
Expert, After Plantera308861681% (High)62
Master, After Plantera4621291664% (Med)62

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel4 to 10100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel2 to 5100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Slime Staff11/10,000 (0.01%)6,93223,025

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel4 to 10100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel2 to 5100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Slime Staff11/7,000 (0.014%)4,85216,117

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel4 to 10100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel2 to 5100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Slime Staff11/7,000 (0.014%)4,85216,117

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see