NPC
Zombie
- Enemy
Bestiary entry
Rarity:
Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that.
- Time:
Nighttime
- Events:
Halloween,
Christmas
- Its banner:
Raincoat Zombie Banner
- Its banner:
Zombie Banner
- Spawned by: A statue powered by wire
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 45 | 90 | 135 | 180 |
| Attack | 14 | 28 | 42 | 74 |
| Defense | 6 | 6 | 6 | 6 |
| Knockback Taken | 50% (Med) | 45% (Med) | 40% (Med) | 40% (Med) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
In a Hardmode world
On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.
36 variants
The game spawns this NPC in several forms that share its name. Each form has its own numbers.
Classic
| Variant | Life | Attack | Defense | Knockback Taken | Coins |
|---|---|---|---|---|---|
| 49 | 15 | 6 | 45% (Med) | ||
| 40 | 12 | 5 | 55% (Med) | ||
| 45 | 14 | 6 | 50% (Med) | ||
| 46 | 17 | 5 | 42.5% (Med) | ||
| 34 | 12 | 4 | 57.5% (Med) | ||
| 40 | 15 | 5 | 50% (Med) | ||
| 56 | 18 | 9 | 39.1% (Low) | ||
| 46 | 14 | 7 | 48.1% (Med) | ||
| 50 | 16 | 8 | 45% (Med) | ||
| 44 | 14 | 6 | 49% (Med) | ||
| 35 | 11 | 5 | 61.1% (Med) | ||
| 40 | 13 | 6 | 55% (Med) | ||
| 50 | 14 | 9 | 39.1% (Low) | ||
| 39 | 11 | 6 | 50.8% (Med) | ||
| 45 | 13 | 8 | 45% (Med) | ||
| 48 | 17 | 4 | 50.6% (Med) | ||
| 41 | 14 | 3 | 59.4% (Med) | ||
| 45 | 16 | 4 | 55% (Med) | ||
| 39 | 12 | 4 | 57% (Med) | ||
| 33 | 10 | 3 | 67.8% (Med) | ||
| 38 | 12 | 4 | 60% (Med) | ||
| 55 | 17 | 8 | 40.5% (Med) | ||
| 45 | 14 | 7 | 49.5% (Med) | ||
| 40 | 20 | 6 | 60% (Med) | ||
| 60 | 15 | 8 | 50% (Med) | ||
| 34 | 20 | 14 | 30% (Low) | ||
| 45 | 14 | 6 | 50% (Med) | ||
| 45 | 14 | 6 | 50% (Med) | ||
| 45 | 14 | 6 | 50% (Med) | ||
| 50 | 16 | 8 | 45% (Med) | ||
| 40 | 13 | 6 | 55% (Med) | ||
| 45 | 13 | 8 | 45% (Med) | ||
| 45 | 16 | 4 | 55% (Med) | ||
| 38 | 12 | 4 | 60% (Med) | ||
| 45 | 14 | 6 | 50% (Med) | ||
| 45 | 14 | 6 | 50% (Med) |
Expert
| Variant | Life | Attack | Defense | Knockback Taken | Coins |
|---|---|---|---|---|---|
| 99 | 30 | 6 | 40.5% (Med) | ||
| 81 | 25 | 5 | 49.5% (Med) | ||
| 90 | 28 | 6 | 45% (Med) | ||
| 92 | 34 | 5 | 38.2% (Low) | ||
| 68 | 25 | 4 | 51.7% (Med) | ||
| 80 | 30 | 5 | 45% (Med) | ||
| 113 | 36 | 9 | 35.2% (Low) | ||
| 93 | 29 | 7 | 43.3% (Med) | ||
| 100 | 32 | 8 | 40.5% (Med) | ||
| 88 | 28 | 6 | 44.1% (Med) | ||
| 71 | 23 | 5 | 54.9% (Med) | ||
| 80 | 26 | 6 | 49.5% (Med) | ||
| 101 | 29 | 9 | 35.2% (Low) | ||
| 78 | 22 | 6 | 45.8% (Med) | ||
| 90 | 26 | 8 | 40.5% (Med) | ||
| 97 | 34 | 4 | 45.5% (Med) | ||
| 82 | 29 | 3 | 53.5% (Med) | ||
| 90 | 32 | 4 | 49.5% (Med) | ||
| 79 | 25 | 4 | 51.3% (Med) | ||
| 66 | 20 | 3 | 61% (Med) | ||
| 76 | 24 | 4 | 54% (Med) | ||
| 110 | 35 | 8 | 36.4% (Low) | ||
| 90 | 28 | 7 | 44.5% (Med) | ||
| 80 | 40 | 6 | 54% (Med) | ||
| 120 | 30 | 8 | 45% (Med) | ||
| 68 | 40 | 14 | 27% (Low) | ||
| 90 | 28 | 6 | 45% (Med) | ||
| 90 | 28 | 6 | 45% (Med) | ||
| 90 | 28 | 6 | 45% (Med) | ||
| 100 | 32 | 8 | 40.5% (Med) | ||
| 80 | 26 | 6 | 49.5% (Med) | ||
| 90 | 26 | 8 | 40.5% (Med) | ||
| 90 | 32 | 4 | 49.5% (Med) | ||
| 76 | 24 | 4 | 54% (Med) | ||
| 90 | 28 | 6 | 45% (Med) | ||
| 90 | 28 | 6 | 45% (Med) |
Master
| Variant | Life | Attack | Defense | Knockback Taken | Coins |
|---|---|---|---|---|---|
| 148 | 46 | 6 | 36% (Low) | ||
| 121 | 37 | 5 | 44% (Med) | ||
| 135 | 42 | 6 | 40% (Med) | ||
| 138 | 51 | 5 | 34% (Low) | ||
| 102 | 38 | 4 | 46% (Med) | ||
| 120 | 45 | 5 | 40% (Med) | ||
| 169 | 54 | 9 | 31.3% (Low) | ||
| 139 | 44 | 7 | 38.5% (Low) | ||
| 150 | 48 | 8 | 36% (Low) | ||
| 133 | 43 | 6 | 39.2% (Low) | ||
| 106 | 34 | 5 | 48.8% (Med) | ||
| 120 | 39 | 6 | 44% (Med) | ||
| 152 | 44 | 9 | 31.3% (Low) | ||
| 117 | 33 | 6 | 40.7% (Med) | ||
| 135 | 39 | 8 | 36% (Low) | ||
| 145 | 51 | 4 | 40.5% (Med) | ||
| 124 | 44 | 3 | 47.5% (Med) | ||
| 135 | 48 | 4 | 44% (Med) | ||
| 119 | 37 | 4 | 45.6% (Med) | ||
| 99 | 31 | 3 | 54.2% (Med) | ||
| 114 | 36 | 4 | 48% (Med) | ||
| 165 | 52 | 8 | 32.4% (Low) | ||
| 135 | 43 | 7 | 39.6% (Low) | ||
| 120 | 60 | 6 | 48% (Med) | ||
| 180 | 45 | 8 | 40% (Med) | ||
| 102 | 60 | 14 | 24% (Low) | ||
| 135 | 42 | 6 | 40% (Med) | ||
| 135 | 42 | 6 | 40% (Med) | ||
| 135 | 42 | 6 | 40% (Med) | ||
| 150 | 48 | 8 | 36% (Low) | ||
| 120 | 39 | 6 | 44% (Med) | ||
| 135 | 39 | 8 | 36% (Low) | ||
| 135 | 48 | 4 | 44% (Med) | ||
| 114 | 36 | 4 | 48% (Med) | ||
| 135 | 42 | 6 | 40% (Med) | ||
| 135 | 42 | 6 | 40% (Med) |
Drops
Classic
| Item | Only from | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|---|
| 2 to 4 | 100% | In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed | ||||
| 1 to 2 | 100% | In every world not made with the Celebration Mk 10 and Drunk seeds together | ||||
| 1 to 4 | 100% | |||||
| 5 to 20 | 100% | |||||
| 1 to 9 | 100% | |||||
| 5 to 20 | 1/2 (50%) | 1 | 4 | In a world made with the Skyblock seed that is still mostly empty (under 10% of tiles filled) | ||
| Every form | 1 | 1/15 (6.67%) | 11 | 34 | In a world made with the Skyblock seed that is still mostly empty (under 10% of tiles filled), when the player has no Sickle | |
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | ||
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | ||
| Every form | 1 | 1/50 (2%) | 35 | 114 | ||
| Every form | 1 | 1/250 (0.4%) | 173 | 575 | ||
| Every form | 1 | 1/1,500 (0.067%) | 1,040 | 3,453 | ||
| 1 | 1/10,000 (0.01%) | 6,932 | 23,025 |
Expert
| Item | Only from | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|---|
| 2 to 4 | 100% | In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed | ||||
| 1 to 2 | 100% | In every world not made with the Celebration Mk 10 and Drunk seeds together | ||||
| 1 to 4 | 100% | |||||
| 5 to 20 | 100% | |||||
| 1 to 9 | 100% | |||||
| 5 to 20 | 1/2 (50%) | 1 | 4 | In a world made with the Skyblock seed that is still mostly empty (under 10% of tiles filled) | ||
| Every form | 1 | 1/15 (6.67%) | 11 | 34 | In a world made with the Skyblock seed that is still mostly empty (under 10% of tiles filled), when the player has no Sickle | |
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | ||
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | ||
| Every form | 1 | 1/50 (2%) | 35 | 114 | ||
| Every form | 1 | 1/250 (0.4%) | 173 | 575 | ||
| Every form | 1 | 1/1,500 (0.067%) | 1,040 | 3,453 | ||
| 1 | 1/7,000 (0.014%) | 4,852 | 16,117 |
Master
| Item | Only from | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|---|
| 2 to 4 | 100% | In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed | ||||
| 1 to 2 | 100% | In every world not made with the Celebration Mk 10 and Drunk seeds together | ||||
| 1 to 4 | 100% | |||||
| 5 to 20 | 100% | |||||
| 1 to 9 | 100% | |||||
| 5 to 20 | 1/2 (50%) | 1 | 4 | In a world made with the Skyblock seed that is still mostly empty (under 10% of tiles filled) | ||
| Every form | 1 | 1/15 (6.67%) | 11 | 34 | In a world made with the Skyblock seed that is still mostly empty (under 10% of tiles filled), when the player has no Sickle | |
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | ||
| 1 | 1/40 (2.5%) | 28 | 91 | One of 2 options is picked at random when a 1 in 20 roll succeeds | ||
| Every form | 1 | 1/50 (2%) | 35 | 114 | ||
| Every form | 1 | 1/250 (0.4%) | 173 | 575 | ||
| Every form | 1 | 1/1,500 (0.067%) | 1,040 | 3,453 | ||
| 1 | 1/7,000 (0.014%) | 4,852 | 16,117 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.