NPC
Zombie Elf
- Enemy
Bestiary entry
Rarity:
Elves that used to work for Santa, but have since been zombified. They don't complain much, so they are still pretty good helpers.
- Invasions:
Frost Moon
- Its banner:
Zombie Elf Banner
- Immune to:
Frostbite,
Frostburn
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 600 | 900 | 1,350 | 1,800 |
| Attack | 65 | 98 | 146 | 260 |
| Defense | 18 | 18 | 18 | 18 |
| Knockback Taken | 40% (Med) | 36% (Low) | 32% (Low) | 32% (Low) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
3 variants
The game spawns this NPC in several forms that share its name. Each form has its own numbers.
Classic
Expert
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/600 (0.17%) | 416 | 1,381 | One of 3 options is picked at random when a 1 in 200 roll succeeds | |
| 1 | 1/600 (0.17%) | 416 | 1,381 | One of 3 options is picked at random when a 1 in 200 roll succeeds | |
| 1 | 1/600 (0.17%) | 416 | 1,381 | One of 3 options is picked at random when a 1 in 200 roll succeeds |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/600 (0.17%) | 416 | 1,381 | One of 3 options is picked at random when a 1 in 200 roll succeeds | |
| 1 | 1/600 (0.17%) | 416 | 1,381 | One of 3 options is picked at random when a 1 in 200 roll succeeds | |
| 1 | 1/600 (0.17%) | 416 | 1,381 | One of 3 options is picked at random when a 1 in 200 roll succeeds |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/600 (0.17%) | 416 | 1,381 | One of 3 options is picked at random when a 1 in 200 roll succeeds | |
| 1 | 1/600 (0.17%) | 416 | 1,381 | One of 3 options is picked at random when a 1 in 200 roll succeeds | |
| 1 | 1/600 (0.17%) | 416 | 1,381 | One of 3 options is picked at random when a 1 in 200 roll succeeds |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.