Baby Slime

NPC

Baby Slime

  • Enemy
  • Caverns

Baby Slime is a Terraria NPC. It spawns in this biome: Caverns. It drops 2 items: Gel and Slime Staff.

Bestiary entry

Rarity:

Clinging tightly to their parents and rarely seen, these miniature slimes will swarm anyone who harms their mother.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life306090120
Attack13263969
Defense4444
Knockback Taken95% (High)76.9% (Med)60.8% (Med)60.8% (Med)
Coins10252535

The last column is Master mode in a For the Worthy world.

Numbers are for one player, before Hardmode.

Coins: each kill rolls from 80% to 175% of this value. Rarer extra rolls can add more.

In a Hardmode world

In Expert and Master, Hardmode scales up weak enemies: those whose attack plus defense plus a quarter of life is under 80 (100 after Plantera).

WorldLifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode198701276.9% (Med)60
Master, In Hardmode2971051260.8% (Med)60
Legendary, In Hardmode3961861260.8% (Med)84
Expert, After Plantera264921676.9% (Med)80
Master, After Plantera3961381660.8% (Med)80
Legendary, After Plantera5282451660.8% (Med)112

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel2 to 4100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel1 to 2100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Slime Staff11/10,000 (0.01%)6,93223,025

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel2 to 4100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel1 to 2100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Slime Staff11/7,000 (0.014%)4,85216,117

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel2 to 4100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel1 to 2100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Slime Staff11/7,000 (0.014%)4,85216,117

Chance is per kill. Kills for 50% / 90% is how many kills give that chance of at least one drop.

Also see