Terraria Zenith
Black Recluse

NPC

Black Recluse

  • Enemy
  • Spider Nest

Bestiary entry

Rarity:

They have eight legs, eight eyes, and eight ways to cocoon and feast upon an unsuspecting victim.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life3507001,0501,400
Attack90180270480
Defense40404040
Knockback Taken25% (Low)22.5% (Low)20% (Low)20% (Low)
Coins5125012501750

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

2 variants

The game spawns this NPC in several forms that share its name. Each form has its own numbers.

Classic

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%350904025% (Low)5
Variant 2 Size 100%3501004025% (Low)5

Expert

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%7001804022.5% (Low)1250
Variant 2 Size 100%7002004022.5% (Low)1250

Master

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%1,0502704020% (Low)1250
Variant 2 Size 100%1,0503004020% (Low)1250

Inflicts

BuffOnChanceDurationConditions
Acid VenomPlayers1/10 (10%)4 s
WebbedPlayers100%0.5 to 2.48 sUnless the player has Journey godmode on

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Spider Fang1 to 31/2 (50%)14
Fried Egg11/30 (3.33%)2168Not from enemies spawned by a statue
Poison Staff11/40 (2.5%)2891

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Spider Fang1 to 39/10 (90%)11
Fried Egg11/30 (3.33%)2168Not from enemies spawned by a statue
Poison Staff11/40 (2.5%)2891

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Spider Fang1 to 39/10 (90%)11
Fried Egg11/30 (3.33%)2168Not from enemies spawned by a statue
Poison Staff11/40 (2.5%)2891

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see