NPC
Dungeon Slime
- Enemy
- The Dungeon
Bestiary entry
Rarity:
Slimes in the Dungeon became powerful by feeding off the cursed energy throughout the place. They seem particularly attracted to keys.
- Lives in:
The Dungeon
- Its banner:
Dungeon Slime Banner
- Achievements:
Gelatin World Tour - Spawns:
Blue Slime
- Immune to:
Bleeding,
Hemorrhage,
Poisoned
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 150 | 300 | 450 | 600 |
| Attack | 30 | 60 | 90 | 160 |
| Defense | 7 | 7 | 7 | 7 |
| Knockback Taken | 60% (Med) | 54% (Med) | 48% (Med) | 48% (Med) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
In a Hardmode world
On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 100% |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 100% |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 100% |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.