Terraria Zenith
Green Slime

NPC

Green Slime

  • Enemy
  • Surface

Bestiary entry

Rarity:

A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life14284256
Attack6121832
Defense0000
Knockback Taken120% (High)97.2% (High)76.8% (Med)76.8% (Med)
Coins37710

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode24686097.2% (High)47
Master, In Hardmode369129076.8% (Med)47
Expert, After Plantera338118097.2% (High)65
Master, After Plantera507177076.8% (Med)65

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel2 to 4100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel1 to 2100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Slime Staff11/10,000 (0.01%)6,93223,025

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel2 to 4100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel1 to 2100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Slime Staff11/7,000 (0.014%)4,85216,117

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel2 to 4100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel1 to 2100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Slime Staff11/7,000 (0.014%)4,85216,117

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see