Terraria Zenith
Hellbat

NPC

Hellbat

  • Enemy
  • The Underworld

Bestiary entry

Rarity:

What's worse than a rabid, fast-flying, and annoying flying rodent? One that is on fire, of course!

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life4692138184
Attack3570105186
Defense8888
Knockback Taken80% (High)72% (Med)64% (Med)64% (Med)
Coins12033420

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode10062872% (Med)240
Master, In Hardmode15093864% (Med)240
Expert, After Plantera10062872% (Med)240
Master, After Plantera15093864% (Med)240

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Bat Bat11/100 (1%)69230In a world made with The Constant seed
Magma Stone11/150 (0.67%)104345
Bat Bat11/300 (0.33%)208690Not in a world made with The Constant seed

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Bat Bat11/100 (1%)69230In a world made with The Constant seed
Magma Stone11/150 (0.67%)104345
Bat Bat11/300 (0.33%)208690Not in a world made with The Constant seed

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Bat Bat11/100 (1%)69230In a world made with The Constant seed
Magma Stone11/150 (0.67%)104345
Bat Bat11/300 (0.33%)208690Not in a world made with The Constant seed

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see