NPC
Hellbat
- Enemy
- The Underworld
Bestiary entry
Rarity:
What's worse than a rabid, fast-flying, and annoying flying rodent? One that is on fire, of course!
- Lives in:
The Underworld
- Its banner:
Hellbat Banner
- Immune to:
Hellfire,
On Fire! - Traits: Immune to lava
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 46 | 92 | 138 | 184 |
| Attack | 35 | 70 | 105 | 186 |
| Defense | 8 | 8 | 8 | 8 |
| Knockback Taken | 80% (High) | 72% (Med) | 64% (Med) | 64% (Med) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
In a Hardmode world
On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/100 (1%) | 69 | 230 | In a world made with The Constant seed | |
| 1 | 1/150 (0.67%) | 104 | 345 | ||
| 1 | 1/300 (0.33%) | 208 | 690 | Not in a world made with The Constant seed |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/100 (1%) | 69 | 230 | In a world made with The Constant seed | |
| 1 | 1/150 (0.67%) | 104 | 345 | ||
| 1 | 1/300 (0.33%) | 208 | 690 | Not in a world made with The Constant seed |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/100 (1%) | 69 | 230 | In a world made with The Constant seed | |
| 1 | 1/150 (0.67%) | 104 | 345 | ||
| 1 | 1/300 (0.33%) | 208 | 690 | Not in a world made with The Constant seed |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.