NPC
Hornet
- Enemy
- Underground Jungle
Bestiary entry
Rarity:
Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity.
- Lives in:
Underground Jungle
- Its banner:
Hornet Banner
- Spawned by: A statue powered by wire
- Shoots: Stinger (from Variant 3)
- Immune to:
Bleeding,
Confused,
Hemorrhage,
Poisoned
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 48 | 96 | 144 | 192 |
| Attack | 26 | 52 | 78 | 138 |
| Defense | 12 | 12 | 12 | 12 |
| Knockback Taken | 50% (Med) | 45% (Med) | 40% (Med) | 40% (Med) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
In a Hardmode world
On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.
18 variants
The game spawns this NPC in several forms that share its name. Each form has its own numbers.
Classic
| Variant | Life | Attack | Defense | Knockback Taken | Coins |
|---|---|---|---|---|---|
| 57 | 31 | 14 | 40% (Low) | ||
| 40 | 22 | 10 | 57.5% (Med) | ||
| 48 | 26 | 12 | 50% (Med) | ||
| 62 | 27 | 20 | 22.5% (Low) | ||
| 42 | 18 | 13 | 34.5% (Low) | ||
| 50 | 22 | 16 | 30% (Low) | ||
| 48 | 32 | 13 | 51% (Med) | ||
| 33 | 22 | 9 | 72% (Med) | ||
| 42 | 28 | 12 | 60% (Med) | ||
| 41 | 33 | 15 | 40.5% (Med) | ||
| 34 | 27 | 12 | 48.6% (Med) | ||
| 38 | 30 | 14 | 45% (Med) | ||
| 48 | 37 | 6 | 46.2% (Med) | ||
| 32 | 24 | 4 | 67.1% (Med) | ||
| 42 | 32 | 6 | 55% (Med) | ||
| 45 | 41 | 4 | 47.4% (Med) | ||
| 33 | 29 | 3 | 67.8% (Med) | ||
| 38 | 34 | 4 | 60% (Med) |
Expert
| Variant | Life | Attack | Defense | Knockback Taken | Coins |
|---|---|---|---|---|---|
| 115 | 62 | 14 | 36% (Low) | ||
| 81 | 44 | 10 | 51.7% (Med) | ||
| 96 | 52 | 12 | 45% (Med) | ||
| 125 | 55 | 20 | 20.3% (Low) | ||
| 85 | 37 | 13 | 31% (Low) | ||
| 100 | 44 | 16 | 27% (Low) | ||
| 96 | 64 | 13 | 45.9% (Med) | ||
| 67 | 44 | 9 | 64.8% (Med) | ||
| 84 | 56 | 12 | 54% (Med) | ||
| 83 | 66 | 15 | 36.4% (Low) | ||
| 69 | 55 | 12 | 43.7% (Med) | ||
| 76 | 60 | 14 | 40.5% (Med) | ||
| 97 | 74 | 6 | 41.6% (Med) | ||
| 65 | 49 | 4 | 60.4% (Med) | ||
| 84 | 64 | 6 | 49.5% (Med) | ||
| 91 | 82 | 4 | 42.7% (Med) | ||
| 66 | 59 | 3 | 61% (Med) | ||
| 76 | 68 | 4 | 54% (Med) |
Master
| Variant | Life | Attack | Defense | Knockback Taken | Coins |
|---|---|---|---|---|---|
| 172 | 93 | 14 | 32% (Low) | ||
| 122 | 66 | 10 | 46% (Med) | ||
| 144 | 78 | 12 | 40% (Med) | ||
| 187 | 82 | 20 | 18% (Low) | ||
| 127 | 56 | 13 | 27.6% (Low) | ||
| 150 | 66 | 16 | 24% (Low) | ||
| 144 | 96 | 13 | 40.8% (Med) | ||
| 100 | 67 | 9 | 57.6% (Med) | ||
| 126 | 84 | 12 | 48% (Med) | ||
| 125 | 99 | 15 | 32.4% (Low) | ||
| 104 | 82 | 12 | 38.9% (Low) | ||
| 114 | 90 | 14 | 36% (Low) | ||
| 146 | 111 | 6 | 37% (Low) | ||
| 98 | 74 | 4 | 53.7% (Med) | ||
| 126 | 96 | 6 | 44% (Med) | ||
| 137 | 123 | 4 | 37.9% (Low) | ||
| 99 | 88 | 3 | 54.2% (Med) | ||
| 114 | 102 | 4 | 48% (Med) |
Inflicts
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 2/3 (66.7%) | 1 | 3 | ||
| 1 | 1/100 (1%) | 69 | 230 | ||
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 100% | ||||
| 1 | 199/10,000 (1.99%) | 35 | 115 | ||
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 100% | ||||
| 1 | 199/10,000 (1.99%) | 35 | 115 | ||
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.