Terraria Zenith
Illuminant Slime

NPC

Illuminant Slime

  • Enemy
  • Underground Hallow

Bestiary entry

Rarity:

Slimes exposed to the light of the Hallow's crystals begin to emit that very same light, glowing brightly in the darkness.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life180360540720
Attack70140210373
Defense30303030
Knockback Taken85% (High)76.5% (Med)68% (Med)68% (Med)
Coins4101014

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel2 to 4100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel1 to 2100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Apple Pie11/150 (0.67%)104345Not from enemies spawned by a statue
Crystallize11/200 (0.5%)139460
Slime Staff11/10,000 (0.01%)6,93223,025

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel2 to 4100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel1 to 2100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Apple Pie11/150 (0.67%)104345Not from enemies spawned by a statue
Crystallize11/150 (0.67%)104345
Slime Staff11/7,000 (0.014%)4,85216,117

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Gel2 to 4100%In a world made with the Celebration Mk 10 and Drunk seeds, but not the Remix or Not the Bees seed
Gel1 to 2100%In every world not made with the Celebration Mk 10 and Drunk seeds together
Apple Pie11/150 (0.67%)104345Not from enemies spawned by a statue
Crystallize11/150 (0.67%)104345
Slime Staff11/7,000 (0.014%)4,85216,117

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see