NPC
Red Devil
- Enemy
- The Underworld
Bestiary entry
Rarity:
Conjuring potent spears of dark magic, these elite demons are a serious threat to any who dare enter their abode.
- Lives in:
The Underworld
- Its banner:
Red Devil Banner
- Immune to:
Confused,
Hellfire,
On Fire!, Shadowflame
- Traits: Immune to lava
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 600 | 1,200 | 1,800 | 2,400 |
| Attack | 50 | 100 | 150 | 266 |
| Defense | 40 | 40 | 40 | 40 |
| Knockback Taken | 50% (Med) | 45% (Med) | 40% (Med) | 40% (Med) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/30 (3.33%) | 21 | 68 | In a world made with the Remix seed | |
| 1 | 1/30 (3.33%) | 21 | 68 | Not from enemies spawned by a statue | |
| 1 | 1/30 (3.33%) | 21 | 68 | In Hardmode, not in a world made with the Remix seed | |
| 1 | 1/50 (2%) | 35 | 114 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/30 (3.33%) | 21 | 68 | In a world made with the Remix seed | |
| 1 | 1/30 (3.33%) | 21 | 68 | Not from enemies spawned by a statue | |
| 1 | 1/30 (3.33%) | 21 | 68 | In Hardmode, not in a world made with the Remix seed | |
| 1 | 1/50 (2%) | 35 | 114 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/30 (3.33%) | 21 | 68 | In a world made with the Remix seed | |
| 1 | 1/30 (3.33%) | 21 | 68 | Not from enemies spawned by a statue | |
| 1 | 1/30 (3.33%) | 21 | 68 | In Hardmode, not in a world made with the Remix seed | |
| 1 | 1/50 (2%) | 35 | 114 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.