NPC
Swamp Thing
- Enemy
Bestiary entry
Rarity:
Creeping from the depths of the darkest swamps, this algae-dripped beast desires to drown away anyone in his path.
- Events:
Eclipse
- Its banner:
Swamp Thing Banner
- Immune to:
Bleeding,
Hemorrhage,
Poisoned
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 450 | 900 | 1,350 | 1,800 |
| Attack | 70 | 140 | 210 | 373 |
| Defense | 26 | 26 | 26 | 26 |
| Knockback Taken | 20% (Low) | 18% (Low) | 16% (Low) | 16% (Low) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/450 (0.22%) | 312 | 1,036 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/450 (0.22%) | 312 | 1,036 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/450 (0.22%) | 312 | 1,036 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.