NPC
Undead Miner
- Enemy
- Caverns
Bestiary entry
Rarity:
There's evidence of spelunkers having explored the caverns in the past... as well as evidence of them having died doing so.
- Lives in:
Caverns
- Its banner:
Undead Miner Banner
- Immune to:
Bleeding,
Hemorrhage,
Poisoned
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 70 | 140 | 210 | 280 |
| Attack | 22 | 44 | 66 | 117 |
| Defense | 9 | 9 | 9 | 9 |
| Knockback Taken | 50% (Med) | 45% (Med) | 40% (Med) | 40% (Med) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
In a Hardmode world
On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 3 | 18/25 (72%) | 1 | 2 | Rolled only when the roll for Hook (1 in 25) fails. Rolled only when the roll for Mining Shirt, Mining Pants (1 in 4) fails | |
| 1 | 3/25 (12%) | 6 | 19 | One of 2 options is picked at random when a 1 in 4 roll succeeds. Rolled only when the roll for Hook (1 in 25) fails | |
| 1 | 3/25 (12%) | 6 | 19 | One of 2 options is picked at random when a 1 in 4 roll succeeds. Rolled only when the roll for Hook (1 in 25) fails | |
| 1 | 1/10 (10%) | 7 | 22 | Not from enemies spawned by a statue | |
| 1 | 1/20 (5%) | 14 | 45 | ||
| 1 | 1/20 (5%) | 14 | 45 | ||
| 1 | 1/25 (4%) | 17 | 57 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 3 | 18/25 (72%) | 1 | 2 | Rolled only when the roll for Hook (1 in 25) fails. Rolled only when the roll for Mining Shirt, Mining Pants (1 in 4) fails | |
| 1 | 3/25 (12%) | 6 | 19 | One of 2 options is picked at random when a 1 in 4 roll succeeds. Rolled only when the roll for Hook (1 in 25) fails | |
| 1 | 3/25 (12%) | 6 | 19 | One of 2 options is picked at random when a 1 in 4 roll succeeds. Rolled only when the roll for Hook (1 in 25) fails | |
| 1 | 1/10 (10%) | 7 | 22 | Not from enemies spawned by a statue | |
| 1 | 1/20 (5%) | 14 | 45 | ||
| 1 | 1/20 (5%) | 14 | 45 | ||
| 1 | 1/25 (4%) | 17 | 57 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 3 | 18/25 (72%) | 1 | 2 | Rolled only when the roll for Hook (1 in 25) fails. Rolled only when the roll for Mining Shirt, Mining Pants (1 in 4) fails | |
| 1 | 3/25 (12%) | 6 | 19 | One of 2 options is picked at random when a 1 in 4 roll succeeds. Rolled only when the roll for Hook (1 in 25) fails | |
| 1 | 3/25 (12%) | 6 | 19 | One of 2 options is picked at random when a 1 in 4 roll succeeds. Rolled only when the roll for Hook (1 in 25) fails | |
| 1 | 1/10 (10%) | 7 | 22 | Not from enemies spawned by a statue | |
| 1 | 1/20 (5%) | 14 | 45 | ||
| 1 | 1/20 (5%) | 14 | 45 | ||
| 1 | 1/25 (4%) | 17 | 57 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.