Terraria Zenith
Wall Creeper

NPC

Wall Creeper

  • Enemy
  • Spider Nest

Bestiary entry

Rarity:

They have eight legs, eight eyes, and eight ways to cocoon and feast upon an unsuspecting victim.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life80160240320
Attack306090160
Defense10101010
Knockback Taken25% (Low)22.5% (Low)20% (Low)20% (Low)
Coins1250250350

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode176541022.5% (Low)2
Master, In Hardmode264811020% (Low)2
Expert, After Plantera176541022.5% (Low)2
Master, After Plantera264811020% (Low)2

2 variants

The game spawns this NPC in several forms that share its name. Each form has its own numbers.

Classic

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%80301025% (Low)1
Variant 2 Size 100%80301025% (Low)1

Expert

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%160601022.5% (Low)250
Variant 2 Size 100%160601022.5% (Low)250

Master

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%240901020% (Low)250
Variant 2 Size 100%240901020% (Low)250

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Fried Egg11/30 (3.33%)2168Not from enemies spawned by a statue

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Fried Egg11/30 (3.33%)2168Not from enemies spawned by a statue

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Fried Egg11/30 (3.33%)2168Not from enemies spawned by a statue

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see