Terraria Zenith
Fire Imp

NPC

Fire Imp

  • Enemy
  • The Underworld

Bestiary entry

Rarity:

A lesser demon imbued with hell magic. Capable of teleporting and hurling phantom fireballs towards their foes.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life70140210280
Attack306090160
Defense16161616
Knockback Taken50% (Med)45% (Med)40% (Med)40% (Med)
Coins3508758751225

The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.

For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.

Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.

In a Hardmode world

On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.

LifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode154541645% (Med)7
Master, In Hardmode231811640% (Med)7
Expert, After Plantera154541645% (Med)7
Master, After Plantera231811640% (Med)7

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Obsidian Rose11/20 (5%)1445
Plumber's Hat11/250 (0.4%)173575

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Obsidian Rose11/20 (5%)1445
Plumber's Hat11/250 (0.4%)173575

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Obsidian Rose11/20 (5%)1445
Plumber's Hat11/250 (0.4%)173575

Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.

Also see