NPC
Granite Golem
- Enemy
- Granite
Granite Golem is a Terraria NPC. It spawns in this biome: Granite. It drops 5 items:
Granite Block,
Geode,
Night Vision Helmet and 2 more.
Bestiary entry
Rarity:
Strong are the magicked spirits which inhabit the granite masses deep below, this type in particular taking on a humanoid shape.
- Lives in:
Granite
- Its banner:
Granite Golem Banner
- Spawned by: A statue powered by wire
- Immune to:
Bleeding,
Confused,
Hellfire, Hemorrhage,
On Fire!, Poisoned
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 110 | 220 | 330 | 440 |
| Attack | 30 | 60 | 90 | 160 |
| Defense | 18 | 18 | 18 | 18 |
| Knockback Taken | 35% (Low) | 31.5% (Low) | 28% (Low) | 28% (Low) |
| Coins |
The last column is Master mode in a For the Worthy world.
Numbers are for one player, before Hardmode.
Coins: each kill rolls from 80% to 175% of this value. Rarer extra rolls can add more.
In a Hardmode world
In Expert and Master, Hardmode scales up weak enemies: those whose attack plus defense plus a quarter of life is under 80 (100 after Plantera).
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 5 to 10 | 100% | ||||
| 1 | 1/20 (5%) | 14 | 45 | ||
| 1 | 1/30 (3.33%) | 21 | 68 | ||
| 1 | 1/50 (2%) | 35 | 114 | Not from enemies spawned by a statue | |
| 1 | 1/80 (1.25%) | 56 | 184 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 5 to 10 | 100% | ||||
| 1 | 1/20 (5%) | 14 | 45 | ||
| 1 | 1/30 (3.33%) | 21 | 68 | ||
| 1 | 1/50 (2%) | 35 | 114 | Not from enemies spawned by a statue | |
| 1 | 1/80 (1.25%) | 56 | 184 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 5 to 10 | 100% | ||||
| 1 | 1/20 (5%) | 14 | 45 | ||
| 1 | 1/30 (3.33%) | 21 | 68 | ||
| 1 | 1/50 (2%) | 35 | 114 | Not from enemies spawned by a statue | |
| 1 | 1/80 (1.25%) | 56 | 184 |
Chance is per kill. Kills for 50% / 90% is how many kills give that chance of at least one drop.
