NPC
Jungle Mimic
Bestiary entry
Rarity:
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 3,500 | 7,000 | 10,500 | 14,000 |
| Attack | 90 | 180 | 270 | 480 |
| Defense | 34 | 34 | 34 | 34 |
| Knockback Taken | 10% (Low) | 9% (Low) | 8% (Low) | 8% (Low) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 2 to 4 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 3 to 5 | 1/3 (33.3%) | 2 | 6 | ||
| 69 | 1/3 (33.3%) | 2 | 6 | ||
| 5 to 10 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 2 to 4 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 3 to 5 | 1/3 (33.3%) | 2 | 6 | ||
| 69 | 1/3 (33.3%) | 2 | 6 | ||
| 5 to 10 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 2 to 4 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 | ||
| 3 to 5 | 1/3 (33.3%) | 2 | 6 | ||
| 69 | 1/3 (33.3%) | 2 | 6 | ||
| 5 to 10 | 1/3 (33.3%) | 2 | 6 | ||
| 1 | 1/3 (33.3%) | 2 | 6 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.