NPC
Princess
- Town NPC
- The Hallow
Bestiary entry
Rarity:
Shy and innocent, this happy young lady sees the positive in everything, and everybody. She appreciates all of her subjects, from all walks of life.
- Lives in:
The Hallow
- Shoots: Royal Resonance
- Immune to:
Confused
Stats by game mode
| Every mode | |
|---|---|
| Life | 250 |
| Attack | 10 |
| Defense | 15 |
| Knockback Taken | 50% (Med) |
| Coins | No coins |
The game does not scale this NPC by game mode.
Town NPC
When it moves in
Every other town NPC on the game's list of 24 lives in the world. Once it has moved in, it can come back without this condition.
Shop
41 items
| Item | Price | Conditions |
|---|---|---|
| After King Slime is defeated and after Queen Slime is defeated | ||
| In Hardmode and after the Moon Lord is defeated | ||
| In a world made with the Celebration Mk 10 seed | ||
| In a world made with the Celebration Mk 10 seed | ||
| In a world made with the Celebration Mk 10 seed | ||
| In a world made with the Celebration Mk 10 seed While the player is in the Desert | ||
| In a world made with the Celebration Mk 10 seed During a Blood Moon | ||
| In a world made with the Celebration Mk 10 seed In Hardmode and after the Pirate Invasion is defeated When the moon phase is Full Moon or Waning Gibbous | ||
| In a world made with the Celebration Mk 10 seed In Hardmode and after the Pirate Invasion is defeated When the moon phase is Third Quarter or Waning Crescent | ||
| In a world made with the Celebration Mk 10 seed In Hardmode and after the Pirate Invasion is defeated When the moon phase is New Moon or Waxing Crescent | ||
| In a world made with the Celebration Mk 10 seed In Hardmode and after the Pirate Invasion is defeated When the moon phase is First Quarter or Waxing Gibbous | ||
| While the player is neither in the Corruption nor in the Crimson and while at least 2 town NPCs with a home live near the player While the player is in none of these: the Snow biome, the Desert, the Ocean, the Jungle, the Hallow or a Glowing Mushroom biome In a world made with the Remix seed While the player is in the Cavern layer or deeper and while the player is above the Underworld and while the shop still has a free slot | ||
| While the player is neither in the Corruption nor in the Crimson and while at least 2 town NPCs with a home live near the player While the player is in none of these: the Snow biome, the Desert, the Ocean, the Jungle, the Hallow or a Glowing Mushroom biome Not in a world made with the Remix seed While the player is not in the underground and while the shop still has a free slot | ||
| While the player is neither in the Corruption nor in the Crimson and while at least 2 town NPCs with a home live near the player While the player is in the Snow biome and while the shop still has a free slot | ||
| While the player is neither in the Corruption nor in the Crimson and while at least 2 town NPCs with a home live near the player While the player is in the Desert and while the shop still has a free slot | ||
| While the player is neither in the Corruption nor in the Crimson and while at least 2 town NPCs with a home live near the player While the player is in the Underworld | ||
| While the player is neither in the Corruption nor in the Crimson and while at least 2 town NPCs with a home live near the player While the player is not in the Underworld In a world made with the Remix seed While the player is in none of these: the Snow biome, the Desert, the Ocean, the Jungle or the Hallow; and while the player is in the underground; and while the shop still has a free slot | ||
| While the player is neither in the Corruption nor in the Crimson and while at least 2 town NPCs with a home live near the player While the player is not in the Underworld Not in a world made with the Remix seed While the player is in none of these: the Snow biome, the Desert, the Ocean, the Jungle, the Hallow or a Glowing Mushroom biome; and while the player is in the underground; and while the shop still has a free slot | ||
| While the player is neither in the Corruption nor in the Crimson and while at least 2 town NPCs with a home live near the player While the player is at the Ocean above the underground layer and while the shop still has a free slot | ||
| While the player is neither in the Corruption nor in the Crimson and while at least 2 town NPCs with a home live near the player While the player is in the Jungle and while the shop still has a free slot | ||
| While the player is neither in the Corruption nor in the Crimson and while at least 2 town NPCs with a home live near the player While the player is in the Hallow and while the shop still has a free slot | ||
| While the player is neither in the Corruption nor in the Crimson and while at least 2 town NPCs with a home live near the player While the player is in a Glowing Mushroom biome and (not in a world made with the Remix seed or while the player is not in the Underworld) and while the shop still has a free slot |
Prices before happiness and the Discount Card.
Happiness
- Loves:
Merchant,
Nurse,
Arms Dealer,
Dryad,
Guide,
Old Man,
Demolitionist,
Clothier,
Goblin Tinkerer,
Wizard,
Mechanic,
Santa Claus,
Truffle,
Steampunker,
Dye Trader,
Party Girl,
Cyborg,
Painter,
Witch Doctor,
Pirate,
Stylist,
Traveling Merchant,
Angler,
Tax Collector,
Tavernkeep,
Golfer,
Zoologist, Cat,
Dog, Bunny,
Nerdy Slime,
Cool Slime,
Elder Slime,
Clumsy Slime,
Diva Slime,
Surly Slime,
Mystic Slime,
Squire Slime prices x0.88
Each liked or loved biome and neighbour lowers prices, each disliked or hated one raises them. The total stays between x0.75 and x1.5.
What they say
26 lines
I really appreciate all the good you've done for this land! Thank you!
Goblins are so cute! They are short, and have those little pointy ears, and they come in different colors!
- After Golem is beaten:
I tried to pet a lihzahrd once. Um... they didn't mind at all!
- After Martian Madness is beaten:
I wish the martians were a little nicer. Our world doesn't normally get visitors!
Like my dress? Gee, thanks! Just sewed it.
I am so fabulously grateful for my subjects!
- After the Frost Legion is beaten:
Worry not, concerned citizen! I am well aware of the organized crime problem among snowfolk.
Hmm... do you think the Pirate will be able to redeem some of his old seafaring friends, as well?
- After Ice Queen is beaten:
Diplomacy did not work so well with the Ice Queen, I'm afraid. She's rather cold-hearted! He he!
- After Pumpking is beaten:
The Pumpking can be rather two-faced, it seems. I shall not give up on peace with his spooky people!
Pink is the best color anyone could ask for!
- After Duke Fishron is beaten:
I once met with a Duke on the beach. He looked kinda fishy, and lacked good manners!
Um... being a princess can be so uneventful sometimes, so I took up many hobbies!
I'm so happy to finally travel the world, and meet new people!
As much as I love people, I am rather shy. It takes me a while to break the ice...
- During a Blood Moon:
The rivers are running red, everyone seem awfully on edge, hmm... it's a trying night, indeed!
- At night:
The stars at night remind me of glitter on a beautiful, black dress. I shall soon have one made!
A party? Like.. a festival? I LOVE FESTIVALS! So much pink! So much glitter! It's so cheerful!!
There's something about the rain that makes me feel so calm.
I love it when it rains. It's soothing.
Um... the storms outside sound pretty intense. I do appreciate the chaos.
Do be careful if traveling outside, it's storming quite hard!
Oops! I better hold on to my tiara, it's rather blustery out today!
It surely is a swell day to fly a kite, don't you agree?
Um... it's kind of scary out there. I better have some tea.
What was that noise? Hm, perhaps I shouldn't worry so!
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/8 (12.5%) | 6 | 18 | In Hardmode |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/8 (12.5%) | 6 | 18 | In Hardmode |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/8 (12.5%) | 6 | 18 | In Hardmode |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.