What changed in 1.4.5
The change list of every 1.4.5 update, as the game ships it. Item and NPC names link to their pages.
Source: the file changelog.txt in the game folder of version 1.4.5.8 (build 24893155). The text is the developer’s own; only the links are ours.
Version 1.4.5.8
Content Changes & Additions
- Clay Bud now always knocks enemies away from the player.
- Last Prism's laser now fades out if used without enough mana, to indicate its slow usage.
Bug Fixes
- Fixed Acorn Slingshot collapsing the universe on hit.
- Fixed prefixes stacking on items thrown in the world.
- Fixed Mana Regeneration Band stacking causing the player to regenerate mana at 100% speed even when using weapons. The stacking of the regeneration itself is intended and still works!
- Fixed Roller Skates preventing wings from appearing under certain circumstances.
- Fixed underwater air bubbles position for the Princess.
- Fixed paint not applying to the dungeon in certain Not The Bees seed worlds.
- Fixed the "UI Changes" section missing from 1.4.5.7 changelog!
- Fixed a certain exploit.
- Fixed Dungeon Guardian appearing in seeds where the dungeon is underground even in the intended fighting entrance.
- Fixed slow magic usage from resetting when the player uses Quick buff.
- Fixed Poison Barb applying to the Guide's arrows in singleplayer.
- Hopefully fixed crash related to salamanders and the bestiary in multiplayer.
UI Changes that released in 1.4.5.7 that we missed!
- Items picked up from the ground are now always highlighted if the Highlight New Items feature is enabled, regardless of how they're obtained.
- You can now adjust how the Sniper Rifle/Scope's zoom function works using the "Forward Zoom" option in the Keybinding menu. The available settings are Hold To Use, Click To Toggle, Always On, and Always Off.
- On gamepad, switching to the equipment menu while holding an item will now move the cursor directly to a valid equipment slot. This also works for Mannequins and Hat Racks.
- In the Banner Menu, newly obtained banners are now highlighted.
- Increased the scroll speed of the credits.
- Improved gamepad navigation of the crafting UI.
- The "Clear" button for the search bar is now accessible with gamepad in the Bestiary, Journey Duplication and Crafting UIs.
Version 1.4.5.7
Content Changes & Additions
Items
- Added Daybloom Staff.
- Added Glacier Fang.
- Added Mystic Bloom.
- Added Lightning Strike.
- Added Clay Bud Staff.
- Added Ruinous Staff.
- Added Arc Surge.
- Added Silver Bracer.
- Added Snake Band.
- Added Mobius Strip.
- Added Wicked Armlet.
- Added Poison Barb.
- Added Harpy Charm.
- Added Snapping Stone.
- Added Chaos Cylinder.
- Added Heavy Sling.
- Added Ouroboros Ring.
- Added Twilight Grasp.
- Added Scout's Sling.
- Added Templar's Sling.
- Added Royal Guard's Harness.
- Added Pyroclastic Stone.
- Added Armlet of Ruin.
- Added Seraph Necklace.
- Added Phoenix Quiver.
- Added Wicked Claws.
- Added Silver Shield.
- Added Sweet Barb.
- Added Catalyst Band.
- Added Druidic Serpent Cloak.
- Added Crossed Heart Necklace.
- Added Restoration Shield.
- Added Mystic Arts Sash.
- Gem Staves & Gem Robes
- Gem staves completely reworked!
- Each gem enchants gem staff shots with a unique effect
- Equipping a gem robe also enchants gem staff shots with the robe's gem effect.
- Matching a gem staff and robe increases the gem staff's shot damage.
- Reduced the metal cost of gem staffs by ~30%.
- Added Kinship Peach.
- Added Little Kinship Peach.
- All pals can be empowered using kinship peaches!
- Added Giant Tiki.
- Added Guide To Old Style Parkour, which restores some player movement techniques removed in 1.4.5.
- Glowsticks, Flares and Bombs can now be picked-up from the world by right-clicking them.
- Sentries can now be dismissed by right-clicking them.
- Freeze Bombs can now be placed on weapon racks.
- Music Box (Torch God) can now be crafted after defeating the Torch God.
- Digtoise now disappears upon entering Shimmer.
- Defender Medal stacks in the world now merge.
- Dangersense now highlights Hellstone even if you have fire block immunity (on account of creating lava when mined).
- Yoraiz0r's Spell can now be equipped in a vanity slot even if another wing is in a vanity slot.
- Stylist now sells Pretty Mirrors when in the graveyard, instead of the Clothier.
NPCs
- Martian Saucer now stops firing at the player if they are slain and there are no other targets, or if the Saucer begins to flee. It now stops firing its Deathray when the Saucer transitions from Phase One to Phase Two.
- Ghosts from Tombstones and Wraiths from Demon/Crimson Altars now respect the Journey Mode spawnrate slider.
- Leashed turtles, frogs and water striders no longer have bubbles when underwater.
- Improved leashed Water Strider and Grasshopper behaviour with water.
- Leashed fish no longer voluntarily leave water, and other leashed fliers no longer enter it.
- Leashed fish now bob less, making them less likely to clip out of the waterline.
- Leashed critters no longer move through slopes.
- Leashed critters have more form-fitting bubbles.
- You can no longer earn a banner if you already have a full unclaimed stack of that banner's type. You monster.
World
- You can once again stand on the bottom of the world in non-Skyblock worlds.
- The Distressed Pal event now guarantees the pal you've yet to obtain.
- The Distressed Pal event is now 25% more common.
- Homeless NPCs can no longer spawn when time is frozen (same as regular NPC spawning).
- Jungle Spores are now considered the 'mushroom' of Jungle Grass and will convert as such.
- Fixed the Aether biome sometimes generating without Shimmer.
- Ice Chests now treat the Fish as a secondary item, allowing other loot to spawn alongside it.
- Jungle Chests now treat Seaweed as a secondary item, allowing other loot to spawn alongside it.
- Hell Forts now have a chance to have crumbled walls if said walls are not between rooms, and exposed to the air.
- Minecart Tracks now avoid Explosives, Detonators, Dressers and Chests when generating.
- Added a new background cloud.
Seeds
- Added two new secret seeds. Shocking, isn't it?
- Pressure plates, spikes and geysers are now removed if the spawn point is placed on them.
- Devourers and World Feeders can now spawn on "royale with cheese" + "purify this" worlds once the Eater of Worlds has been defeated.
- Many improvements to "dual daring dangers" worlds.
- Improved how "dual daring dangers" and "water park" interact.
- Improved how "dual daring dangers" and "Not The Bees!" interact.
- "sandy britches" no longer generates massive walls of dirt under some structures on "skyblock" and "planetoid" worlds.
- Increased the minimum amount of rain on "bring a towel" worlds.
Quality of Life
- Added loadout equipment sharing! Favorite any equipment to make it shareable between loadouts!
- Dead players can now skip the respawn timer when there's no great danger around them.
- Basilisk mount can now fit through 3 block tall corridors.
- Digtoise now appears on the minimap, and its item icon indicates whether it is summoned.
- Quest Fish can now be picked up even if you already have one of the same type.
- Stress ball now works when game screen focus is lost.
- Torch god's flames no longer hurt players other than the one who is going through its trial.
- Distressed Cattiva & Distressed Foxparks now take 5 damage from all hits, and should have a fair chance to be saved in higher difficulties.
- You can now open locked chests by directly using the key on them with your cursor (old method still works as well).
Art & Visuals
- Updated Banner of the Beast.
- Updated Chlorophyte Dye's glowmask.
- Walls with tiles in front of them once again draw over other walls (as before 1.4.5).
- The defense counter now has a unique outline color on Legendary difficulty.
- Fixed a gray pixel in the Marathon Medalist icon.
- The Moon Lord's shader now better preserves bright reds and greens.
- Made some slight improvements to some of the Snow biome backgrounds.
UI Changes
- Items picked up from the ground are now always highlighted if the Highlight New Items feature is enabled, regardless of how they're obtained.
- You can now adjust how the Sniper Rifle/Scope's zoom function works using the "Forward Zoom" option in the Keybinding menu. The available settings are Hold To Use, Click To Toggle, Always On, and Always Off.
- On gamepad, switching to the equipment menu while holding an item will now move the cursor directly to a valid equipment slot. This also works for Mannequins and Hat Racks.
- In the Banner Menu, newly obtained banners are now highlighted.
- Increased the scroll speed of the credits.
- Improved gamepad navigation of the crafting UI.
- The "Clear" button for the search bar is now accessible with gamepad in the Bestiary, Journey Duplication and Crafting UIs.
Multiplayer
- Items that are intended for a specific player are now briefly reserved for that player. This applies to (among others) mining, catching critters and using the Extractinator.
- The team selection controls now give better gamepad feedback when on cooldown.
- Empty servers now only start updating when a client fully connects.
- Servers now log a message when a player disconnects before having joined the world.
- Fixed Steam hosts not sending the kick reason when the person trying to join isn't the host's friend.
- Fixed hotkey dashes not being synced.
- Player direction changes are now properly synced.
- Fixed a malicious packet exploit.
- Servers no longer reserve slots for clients that connect and immediately disconnect.
- Servers no longer attempt to send data to clients slots when their clients have disconnected.
- Improved how NPCs handle being damaged on servers with high latency, reducing desyncs.
Localization
- Renamed Twin Mask to Twins Mask.
- All Work Benches now have the default Work Bench's tooltip.
- Added tooltips for usage of healing potions, mana potions, buff potions, and mounts.
- Moved the Expert/Master tooltip line of applicable items above prefix effects.
Misc
- Fixed several issues that could cause updating a Workshop item to publish it as a new entry.
Balance
Global Mechanics
Bees & Giant Bees
- Now use shared static immunity.
Potent Venom
- Added Potent Venom, a stronger version of Acid Venom with a short duration.
Melee Weapons
All Boomerangs
- Now fly back faster to the player depending on melee attack speed, roughly every 1% = 1.5% faster comeback.
- Now turns the player towards its shooting direction.
- Increased smash damage range.
- Can now smash while airborne.
- Smash damage now has 25% increased critical strike chance.
- Now covers all angles around the player as it is swung, without gaps.
- Increased swing speed.
- Now covers all angles around the player as it is swung, without gaps.
- Damage increased from 9 to 12 in non-skyblock worlds.
- Range now scales with melee attack speed, at a rate of 1% range for every 3% melee attack speed.
- Crafting cost of Hallowed Bars reduced from 20 to 12.
- Crafting cost of Souls of Might reduced from 25 to 15.
- Reworked and buffed into a stabbing weapon similar to Gladius and Starlight.
- Inflicts a new Spored debuff on enemies, dealing damage over time.
- Now scales its stabbing range with melee attack speed.
- Now has autoswing.
- Damage increased from 57 to 80.
- No longer fires a spore projectile.
- Reworked and buffed to be similar to the newer swords from 1.4.4.
- Now slams the ground with an explosion that releases spore clouds dealing 75% of the original swing's damage. This explosion has a short cooldown.
- Swings emit spore clouds as well.
- No longer fires an orb projectile.
Mandible Blade & Stylish Scissors
- Throwing range reduced.
- Reworked to be usable as a melee weapon. Shocking. We know.
- Now swings before it's thrown.
- Thrown hammer size increased significantly, and deals 33% increased damage on first hit.
- Now uses local immunity.
- Range reduced, still scales with melee speed.
- Now reduces its damage by 10% when piercing multiple enemies.
- Reduced Broken Armor duration from 10-20 seconds to 1.5 seconds.
- Reduced Hemorrhage duration from 8-12 seconds to 2-4 seconds.
- Now applies explosions every 2 hits, dealing 200% damage to a nearby enemy.
- Now require 10 bars to craft instead of 12.
- Increased damage from 43 to 47.
- Increased damage from 39 to 43.
- Critical strikes now deal 250% damage instead of 200% damage, and have a visual effect.
- Added 20% critical strike chance.
- Damage increased from 39 to 40.
- No longer sold by Skeleton Merchant.
- Is now crafted with Gold/Platinum Bars, Adamantite/Titanium Bars, Souls of Night and Souls of Fright.
- Now has a whirlpool surrounding it, increasing its hit detection range significantly.
- Splashes 3 waves every fourth hit.
- The waves have static immunity.
- Increased damage from 95 to 120.
- Increased range and speed.
- A kraken deployed by the Yoyo Glove moves 25% slower, this gives it more area coverage.
- No longer drops in the hardmode dungeon.
- Is now dropped from Duke Fishron.
- Now inflicts Acid Venom for 2 seconds.
- Speed increased from 12 to 16.
- Added a visual gradient trail.
- Rarity changed from orange to red.
- Now applies a crystal explosion every 3 hits, spreading 5 shards.
- The hit that causes the explosion deals double damage.
- The shards have static immunity, and cannot hit the original enemy.
- Damage reduced from 39 to 34.
- Now summons the Eye of Cthulhu when the Eye of Cthulhu hits enemies. (Including the Eye of Cthulhu!)
- The summoned Eye of Cthulhu appears every 7 hits, and has local immunity.
- Damage to villagers doubled.
Ranged Weapons
All Rocket Weapons
- Self damage reduced to a flat 60.
- Buffed its arrows to split into two bone shards that deal 25% of the arrow's damage.
- Damage reduced from 53 to 40.
- Is now ranged again!
- Now deals 10% increased damage, and has 5% increased critical strike chance, if used while Tipsy.
- Damage increased back from 7 to 10.
- Now pierces up to 3 enemies, up from 1.
- Flame duration increased by 50%.
- Added a visual effect for bouncing barrels to indicate their damage increase.
- Updated tooltip to reflect the existence of the damage increase.
- Now increases total attack damage by 25%, in addition to its other effects.
- Damage reduced from 15 to 10.
- Damage increased from 12 to 15.
- Now inflicts Potent Venom in addition to Acid Venom.
- Now inflicts venom in a splashing cone from its hit point.
- Now inflicts Potent Venom in addition to Acid Venom.
- Damage increased back from 7 to 9.
Explosive Bullet
- Projectile now uses static immunity.
- Damage increased back from 50 to 53.
- Use Time lowered back from 17 to 16.
Shroomite Armor Set Effect
- Using items no longer stops you from entering stealth.
- Stealth now increases as long as you're below your maximum running speed.
- Stealth bonuses are now fully applied even if you're partly visible.
- Maximum ranged damage bonus reduced from 60% to 50%.
Magic Weapons
Mana
- Reworked!
- Mana regeneration delay completely removed.
- Mana now regenerates even when attacking, at 5% of its normal rate.
- Standing still now doubles the full mana regeneration rate, including regeneration from accessories. (roughly 20% better than it was in 1.4.5)
- Increased mana regeneration rate when having low mana.
- Mana consuming weapons can now be without enough mana, at 40% attack speed. The players squint their eyes when using magic weapons without enough mana.
- Mana regeneration rate reduced by 13%
- Mana regeneration potion (still) gives maximum mana regeneration rate at all times (As if standing, and as if you had full mana bar), but is now significantly better because it applies while attacking.
Mana stars
- Now grants the Mana Surge buff, which increases magic damage by 20%, decaying over 2 seconds, in addition to the mana recovery.
- No longer gets pulled by players who are at full mana and not holding magic weapons.
- Mana recovery increased from 300 to 400.
- Now crafted using ectoplasm, fallen stars, and greater mana potions.
- Reworked to summon a falling mana star on magic hits. Picking it up gives Mana Surge.
- The falling mana star now breaks when it passes the player's elevation, even on platforms, making it easy to grab.
- Now uses static immunity.
- Now emits 3 leaves in succession on use.
- Use time increased from 7 to 15.
- Leaves now whirl in circles after traveling some distance.
- Knockback increased from 3.25 to 6
- Increased hit detection range significantly, making diagonal shots easier.
- Increased damage from 36 to 40.
- Increased thorns size by roughly 30%.
- Mana cost reduced from 12 to 9.
- Skulls reworked to be more reliable and comfortable to use, now move faster, and can go through blocks.
- Skulls expire significantly faster when traveling blocks.
- Skull homing accuracy improved.
- Skull duration reduced from 60 to 8 seconds.
- Use time increased from 26 to 32.
- Reworked to shoot a significantly faster trident that sticks to blocks for a short time.
- Damage increased from 88 to 150.
- Damage in remix increased from 42 to 77.
- Knockback increased from 6.5 to 6.66.
- Added 25 armor penetration.
- Now inflicts Shadowflame on hit.
- No longer pierces enemies.
- Buffed and reworked to reach the cursor significantly faster and then linger close to its area.
- The notes now take roughly the same amount of time to reach the cursor regardless of the cursor's distance.
- Velocity minimum is now lower, letting you set note mines.
- Hit detection range notably increased.
- Notes are no longer slowed by water.
- Now uses local immunity of 30 frames.
- Now pierces five targets, rather than endlessly.
- Knockback reduced from 2 to 1.5.
Summon Weapons
All Whips
- Can now Whip Stack, when the proper accessories are equipped!
- All whip tag effects are now calculated independent of their application order.
- This is a buff compared to 1.4.4
- Improved all whips enemy collision detection, especially when swinging at high attack speed.
- Buy price reduced from 10 Gold to 5 Gold.
- Damage increased from 12 to 15 in non-skyblock worlds.
- Buffed and reworked to interact better with minions.
- Now primes enemies with electric energy.
- Minion hits consume the electric energy for a single powerful electric attack, resonating with up to 5 nearby enemies.
- The electric attack deals 50+50 damage per resonating enemy.
- Resonating enemies take 20 damage each.
- Damage over time is now always 50 DPS.
Constellation
- Reworked to interact better with minions.
- Now primes enemies with cosmic energy on hit.
- Minion hits make the cosmic energy grow. Hitting again scatters a constellation of stars.
- Each star's damage increased from 29% to 38%.
- Doubled star's homing range.
- Doubled star's chase speed.
- Buffed to interact better with minions.
- Now primes all enemies hit with enchanted energy.
- Minion hits consume the enchanted energy dealing 30 additional damage.
- This is in addition to its existing effects, which are unchanged.
- Reworked to interact better with minions
- Petal damage is now based on the minion's hit damage x2.25.
- Now summons 3 to 6 petals instead of just 3. The damage is split evenly between the petals.
- Petals now chase significantly faster, and from farther away.
- Damage reduced from 75 to 50.
- Projectile now uses local immunity.
Lightning Aura Rod/Cane/Staff
- Removed tag damage penalty.
- Can now be empowered with a Kinship Peach
- Increased damage from 9 to 11.
- Immune time between attacks increased from 8 to 9.
- Can now jump using a Cloud in a Bottle!
- Can now be empowered with a Kinship Peach
- Increased Huggy Fire damage from 75% of item damage to 100%.
- Removed Huggy Fire armor penetration.
- Reintroduced tag damage penalty at 33%, up from 1.4.4's 25%.
- This only applies to flat tag damage, and does not affect tag critical strike chance.
- Increased drop rate significantly.
- Added 2.5 knockback, up from 0.
- Attack speed reduced by 12.5%
- Summoned pirates can now use Cloud in a Bottle, and grappling hooks, to chase enemies better.
Equipment
- Are now properly affected by speed reducing debuffs.
- Now inherits its 5% critical strike chance and 5% damage from Putrid Scent.
- Now uses static immunity.
- Max mana benefit increased from 20 to 40.
- This affects all tinkers that use Band of Starpower.
- Mana regeneration per second increased from 12.5 to 30.
- The mana regeneration bonus now doubles when standing still or using Mana Regeneration Potion.
- Now inherits Band of Regeneration's life regeneration.
- This affects all tinkers that use Mana Regeneration Band.
- Now crafted from Band of Starpower instead of Mana Regeneration Band.
- Max mana increased from 20 to 40, thanks to Band of Starpower's change.
- Added 2 defense.
- Max mana increased from 20 to 40, thanks to Band of Starpower's change.
- Added 2 defense, thanks to Magic Cuffs' change.
- Increased defense from 4 to 5.
Roller Skates
- Reworked to scale with the player's movement stats.
- Now grants movement speed, acceleration speed, and jump height.
- Preserves momentum when airborne at high speed.
- Moving at block placement speed unchanged.
- Can now be empowered with a Little Kinship Peach.
- Reduced movement speed from 46 to 33 mph.
- Reduced jump height.
- Increased Rocket Slam attack hitbox size.
- Increased Rocket Slam enemy immunity time from 9 to 20 frames.
- Increased Rocket Slam cooldown from 10 to 30 frames.
Bosses, Invasions & Events
- Shadow Hands damage detection moved to match its hands better.
- Fixed cases of Shadow Hands hurting players despite extremely low, unfair visibility.
- Everlasting Rainbow can no longer hit players on most faded out sections, reducing the hurting area significantly.
- Added warning to several attacks
- Phantasmal Eye attack now stops homing after 1.5 seconds, and its explosion radius has been reduced.
- Phantasmal Bolt attacks now lock their direction briefly before shooting.
- Phantasmal Spheres contact damage is disabled during the first second after they spawn.
- Phantasmal Deathray locks its target earlier, allowing for better coordination in multiplayer.
- Moon Lord's void highlight now centers on the True Eye of Cthulhu whenever it fires a deathray
- Moon Lord & True Eye of Cthulhu no longer deal contact damage.
- Deathrays from Moon Lord & True Eye of Cthulhu damage disabled during the first second after they spawn.
- True Eyes of Cthulhu maintain better distance from each other and overlap less.
- True Eyes of Cthulhu now synchronize their attack patterns with Moon Lord, preventing some impossible-to-dodge situations.
- Adjusted Void shader to preserve bright reds and green better, increasing visibility of some of the player's attacks.
Enemies & Critters
- Many NPCs will no longer fire at players when off-screen.
- Some enemy bullet shots now have a much shorter projectile lifetime.
- Santa-NK1's missiles now have a much shorter projectile lifetime.
- Man Eater, Angry Trapper, Fungi Bulbs and Clingers no longer pick up money on Expert+ difficulty.
- Santa-NK1 shooting range limited to 125 blocks, preventing it from hitting players extremely far away.
- Heavily nerfed Nailhead's nail damage, from 120 to 60 in expert mode, and from 270 to 90 in master mode.
- Sand Elemental no longer attacks players from significantly far away.
- Storm Divers can no longer fly or shoot while confused.
- Spiders that can spit webs no longer spit webs while confused.
- Snow Balla, Snowman Gangsta, and Evolution Beast no longer fire while confused.
- Improved Snow Balla's firing consistency. Yes. Really.
- Moss Zombie's spawn chance increased from 1 in 200 to 1 in 30.
Villagers
- Goblin Tinkerer's Self Defense Spiky Balls duration significantly reduced from 60 to 8 seconds.
World
- Storm Lightning no longer harms the Eternia Crystal.
- Reduced Meteor Storm's meteor duration to 20 seconds, each.
- Added short breaks between Boulder Rain hails.
- Explosive Trap damage no longer scales based on difficulty, and now always deals 500 damage.
Tools & Utility
- Launch, reeling, and swing velocity increased across the board, to catch up to multi-hooks and restore some of its former glory.
Buffs & Consumables
- Now reduces the duration of Chilled by 75%, and Frozen by 50%.
High Spirits Buff
- Now only obtains duration when the kite is above its players' head.
- Mining speed bonus reduced from 15% to 10%.
- Movement speed bonus reduced from 25% to 15%.
- Now increases total melee and whip attack damage by 5%, in addition to its other effects.
- Now inflicts Potent Venom in addition to Acid Venom.
Midas buff
- Coin drop bonus increased from 10-50% to 30-50%.
Bug Fixes
- Fixed an iOS crash for users with Git installed.
- Fixed a crash involving overzealous use of the Last Prism.
- Fixed a certain exploit.
- Fixed another certain exploit.
- Fixed a visual bug where Medusa's Head Rays would sometimes point straight upwards.
- Fixed a performance issue with Fairy Glowsticks.
- Fixed Dangersense highlighting Cactus and Crispy Honey even if they are not damaging on the current seed combination.
- Fixed Explosives missing a placement style tooltip.
- Fixed Bone Sword and Bone Pickaxe's projectile being marked as ranged rather than melee.
- Fixed Slime Whip creating flame dusts and attempting to ignite enemies underwater.
- Fixed Piranha Gun stopping fire if all 3 piranha happen to be killed on the same frame (such as when firing them point blank into walls).
- Fixed cases of Piranha Gun rotating rapidly.
- Fixed Bowls, Dynasty Bowls, Glass Bowls, and Fancy Plates breaking instantly when placed on top of metal bars.
- Fixed Heroicis' Set not being produced if you throw a Platinum coin into lava, and fixed it overriding Shimmer behaviour if you throw it into Shimmer. It now works in all fluids except Shimmer, as intended.
- Fixed leashed kites not flying.
- Fixed Magic Conch being blocked by doors, as well as not considering tiles freshly placed over water to be valid.
- Fix Digtoise falling through unloaded chunks in multiplayer.
- Fixed Salamanders falling through platforms when spitting if they're level with the player.
- Fixed Water Strider NPCs not floating to the surface when underwater.
- Fixed critters rapidly spinning in water.
- Fixed "i am error" rarely placing invalid Crystal Chests, and prevented such chests from crashing the game on mouseover.
- Fixed being able to open chat in certain menus and states that hide it.
- Fixed several gamepad navigation issues.
- Fixed the wiring display remaining active after using the last mechanism of a stack.
- Fixed the bound set bonus hotkey not working when the Activate Set Bonus setting is set to Up.
- Fixed a crash caused by certain textures not having proper casing.
- Fixed the crafting list buttons being obscured by opened containers on gamepad.
- Fixed items sold to shops in bulk creating individual stacks.
- Fixed Shimmered Stylist dropping 3 arms and 2 legs instead of the intended head, hair, 2 arms and 2 legs for her gore.
- Fixed hanging from a rope not resetting double jumps.
- Fixed instanced items such as dropped boss bags unintentionally being deleted by the server.
- Fixed a crash caused by extending rope into unloaded chunks in multiplayer.
- Fixed certain teleports not avoiding dangerous tiles such as Spikes and Hellstone.
- Fixed "hocus pocus" (Endless Halloween) and "jingle all the way" (Endless Christmas) not syncing to the player properly in Multiplayer, resulting in the client not thinking it's the holiday when the server does.
- Fixed the game attempting to spawn Meteors and Meteor Showers on worlds without a surface, like "mole people".
- Fixed Diabolist's Inferno Bolts sometimes immediately being destroyed in multiplayer.
- Fixed the Dungeon Guardian spawning outside the Dungeon in "double daring dangers" worlds.
- Fixed a rare crash when NPCs spawn in certain seeds.
- Fixed the Desert section of "double daring dangers" worlds sometimes not being detected properly.
- Fixed several minions targeting enemies that are offscreen (bosses are still targeted).
- Fixed cursor drift caused by right clicking while holding Enter.
- Fixed the Settings button not always being prioritised on gamepad depending on your UI scale.
- Fixed quick crafting coins on gamepad immediately converting them back to the higher denomination.
- Fixed Headless Horseman's NPC's Pumpkin projectiles having flipped shadows.
- Fixed "sandy britches" + " invisible plane" + "i am error" worlds collapsing in on themselves on load.
- You no longer can randomly teleport into the surface Temple (if it exists) if you haven't beaten Plantera,
- Fixed Diabolist's Inferno Bolts overshooting their targets at certain angles.
- Mannequin item slots are no longer highlighted when holding a piece of the Familiar set.
- Fixed Fishing Rod lines not being offset correctly when using Lilith's Necklace.
- Fixed Party Girl giving out multiple cakes in Multiplayer under certain circumstances.
- Fixed the Temple occasionally generating with diagonal gaps.
- Fixed several issues with how the fighter AI (e.g. Zombies) handles slopes.
- Fixed Shadewood Bathtub not flipping properly when placed.
- Fixed Item Flasks not properly allowing you to place them on platforms.
- Fixed a camera glitch involving the Step Stool and the Frog Leg.
- Fixed Mannequin/Womannequin not quickswapping to the fourth and fifth accessory slots.
- Fixed "beam me up" worlds placing too few teleporters.
- Fixed smart cursor's arrow for platforms appearing when switching to a different item.
- Fixed a crash related to having an excessive amount of worlds.
- Fixed the spawn point sometimes being placed on dangerous blocks, or in tiles that should not be cleared (e.g. Dungeon).
- The Chlorophyte set's Leaf Crystal no longer fires a bolt when hitting villagers.
- Fixed a softlock in the keybinding menu caused by the IME.
- Fixed King Slime potentially spawning item slime variants instead of normal Blue Slimes.
- Fixed Mushrooms and Vile Mushrooms not converting into Vicious Mushrooms properly.
- Fixed the Cool Whip Snowflake not properly syncing in multiplayer.
- Fixed Acorn Slingshot's acorns being marked as ranged rather than being typeless.
- Fixed Gothic doors and chandeliers not generating in the Dungeon.
- Fixed Spore Sac spores sharing immunity with the clouds, causing them to not explode.
- Fixed Dungeon Pit Traps generating on the first room attached to the entrance when that isn't intended.
- Fixed the craft icon not being visible when you are unable to craft anything.
- You can no longer obtain the Leading Landlord achievement, regardless of happiness, if the NPC is homeless.
- Fixed Ballistas sometimes being placed with their firing mechanism upside down.
- Fixed the Otherworldly Goblin Invasion music not playing under certain circumstances.
- Fixed a long-standing bug where Hornets would not be able to decelerate properly.
- Fixed Librarian Skeletons being able to teleport out of the Dungeon if there's no nearby books.
- Fixed Librarian Skeletons not resetting their magic circle when failing to find a teleport location.
- Fixed wingless Slimer and Slimelings not dropping hearts or mana stars when defeated.
- Fixed Jungle Creepers and Black Recluses spitting webs when confused.
- Fixed Stargazers animating strangely if they try to fire when confused.
- Non-aquatic leashed flying critters now avoid tiles with any water in it rather than just fully flooded tiles.
- Leashed critter recall dusts no longer emit light.
- Leashed critter bubbles now take into account the critter's scaling.
- Fixed a rare crash caused by researching an item while the game is autosaving.
- The lightning windup sound is now quieter when you are inside.
- Fixed Digtoise not falling through platform stairs.
- Fixed very quickly navigating to the player select screen after leaving a multiplayer server causing your players' clothing colours being mixed up.
- Fixed Dead Man's Chests placing Boulders embedded in walls instead of anywhere they could drop from.
- Fixed a small rounding error in Faulty Logic Lamps that meant fully active gates have a tiny chance to misfire.
- Fixed leashed birds sometimes floating above tiles when landing on the ground.
- Leashed penguins no longer draw bubbles when underwater.
- Fixed spider type enemies acting erratically when confused and in front of walls.
- Fixed Golf Balls being broken by actuated Toybreaker blocks if they also collide with another tile.
- Fixed the Jungle Temple very rarely putting the Altar in the ceiling of the room it is intended to be in.
- Updated FNA libraries.
- Fixed a very rare issue that allows you to load into a multiplayer world as if it were singleplayer.
- Fixed leashed kites sometimes spawning into floors.
- Fixed bones thrown by skeletons being flagged as ranged.
- Fixed a gamepad crash caused by the -nosteam launch argument.
- Fixed being able to continue to fish when switching to an empty item slot.
- Fixed Lava Charm not regenerating when you are in lava with the immunity granted from the Ash Wood + Obsidian Rose combo.
- Fixed "skyblock" + "royale with cheese" worlds sometimes missing additional islands.
- Fixed projectiles in multiplayer sometimes creating their effects in incorrect locations when being destroyed.
- Fixed being able to Block Swap tiles with unbreakable wall behind it.
- Fixed spiders behaving erratically on certain wall/platform configurations.
- Fixed a crash caused by backspacing input text containing only a carriage return (we've all been there).
- Fixed Swarm Grenade not being held properly.
- Fixed Magic Conch not avoiding dangerous tiles.
- Fixed Magic Conch lagging heavily on Skyblock worlds.
- Fixed the "glyph" chat tag not using auto glyphs.
- Fixed an issue caused by Paladin's Shield trying to spawn particles when it can't find the player wearing it.
- Fixed a very rare bug where players could be instantly slain in multiplayer worlds when the Wall of Flesh despawns.
- Fixed Ghostar's Garb's bottom half being missing entirely on Mannequins/Womannequins.
- Fixed Snowball Cannons not firing snowballs when triggered from a player activated switch in multiplayer.
- Fixed a rare issue where the Wall of Flesh could softlock players using the Bee mount under very specific circumstances.
- Fixed the Temple taking much longer than intended to generate on Remix worlds.
- Fixed several issues in multiplayer where items or NPCs would use the wrong projectiles for their behaviour (e.g. Moon Leech Clots).
- Fixed Pogo Stick and Ram Rune's Dash not being accurate on the Stopwatch Acc.
- Fixed boulders generating over existing boulders.
- Fixed several issues involving the Detonator microbiome.
- Adjusted a lot of Zenith's sword visuals to align better with the new sprites that have longer lengths.
- Fixed Vampire Knives losing their knockback at the very end of their lifetime.
- Fixed the spike traps from "more traps please" worlds overriding important tiles and not overriding unimportant tiles.
- Fixed Solar Crawltipede not having a visible health bar.
- Fixed certain enemies being able to spawn on platforms when they shouldn't (e.g. Angry Dandelion).
- Fixed the Moon Lord's left hand creating Phantasmal Eye ghosts on multiplayer clients.
- Fixed Life Fruits placed with the Rubblemaker interacting strangely with water when normal Life Fruits do not.
- Fixed Santa Claus' portrait not showing his name.
- Fixed the Publish Workshop Item menu not having its header text centered.
- Fixed Life Fruits placed by the Rubblemaker not having a proper name when detected by the Metal Detector
- Fixed using a grapple hook not canceling the Scrying Orb.
- Fixed NPCs spawning immediately when the world is loaded.
- Fixed homeless NPCs spawning when there are in fact houses available.
- Fixed Deerclops' Ice Spike animation and roars desyncing in multiplayer.
- Fixed Deerclops' screen shakes not working in multiplayer.
- Fixed Roller Skates slowing down the Celestial Starboard.
- Fixed being able to dash using the hotkey when frozen, webbed, or stoned.
- Fixed projectiles never despawning for remote clients when they are falsely considered to be out of the world's bounds.
- Fixed other players being able to mind control you into petting your Chillet or Chillet Ignis mount.
- Fixed being hit by hostile projectiles triggering certain effects that normally happen when the player hits something (e.g. Chlorophyte Leaf Crystal firing a bolt).
- Fixed the Chlorophyte set bonus sometimes shooting bolts from Leaf Crystals that no longer exist.
- Fixed King Slime desyncing falling through platforms when hitting him in multiplayer.
- Fixed gamepad usage range of Xenopopper, Sky Fracture, and Blood Thorn.
- Fixed rare case of Golfer's shop not showing certain items despite obtaining enough points to see them.
- Purification Powder now converts special jungle walls to their unsafe variants.
- Mana Flower's different tinkers no longer stack their mana cost reduction. The cost reduction still stacks with Nature's gift.
- Fixed leashed entities visually disappearing shortly after you are slain.
- Fixed several Welding Mask draw conflicts.
- Fixed leashed critters having bubbles while in solid tiles.
- Fixed various new walls having transparency in their map colours.
- Fixed Echo Stalagmite/tites placed by Mitey Titey not shining properly when the Aether (Shimmer) biome is active.
- Fixed Defender Medals not animating properly when spent.
- Fixed Tesla Turrets not always being fully opaque on multiplayer clients with a lower update rate.
- Fixed echo coated walls still painting waterfalls when invisible.
- Fixed Medusa Head facing the wrong direction in reverse gravity or when used by other clients in multiplayer.
- Fixed several issues with hairstyles.
- Fixed the Spectre set visual effect not working on Mannequins.
- Fixed Old One's Army victory/defeat effects not being cleared on the main menu.
- Fixed some frame issues with Sakura trees.
- Office Chandeliers now sway in the wind as one complete unit instead of bending like other chandeliers.
- Improved how many weapons appear on Mannequins.
- Fixed Slimer's wing gore being fully opaque.
- Fixed the Lihzahrd Altar's sun not rotating.
- Fixed several flickering issues when having a very high (>240) FPS rate.
- Fixed horizontal separators in the world creation menu drawing without perfect precision, making them sometimes be 1 pixel outside the area they need to be in. It's the little things.
- Fixed Chillet animating much too fast when idle.
- Fixed Tree, World, and Moon Globes having a melee use graphic when they are thrown.
- Fixed stars being visible in the underworld when backgrounds are disabled and there is no light nearby.
- Sleepy Octopod and Chlorophyte Claymore no longer create Flask visual effects (they are still affected normally).
- Fixed some errant pixels in the Hallow Corrupt and Hallow Crimson world tree icons.
- Fixed an issue where the Rainbow Crystal Staff shots could flicker violently for a single frame when created.
- Cattiva and Foxparks now refuse to sit on the shoulders of players that are rotating.
- Fixed Toxic Flask briefly flashing sometimes when exploding.
- Adjusted Large Gem drawing when on mounts to more accurately keep the same rough distance from the player's head.
- Fixed various localization issues and typos.
- Fixed prefix declensions not working in the French localization.
- Fixed a typo in Cyborg's happiness dialogue.
- Fixed Defender Medal costs not being capitalised in German.
- Fixed a grammatical error in the Logic Gate tooltip.
- Fixed some issues with localised language menu strings.
Version 1.4.5.6
Content & Additions
- Improved Russian language font.
- Improved Russian & Chinese localizations thanks to community feedback.
- Added a new hairstyle to character selection.
- Added Music Box (Rainbow Boulder) and Music Box (Silence).
- You can now place Bottles, Books, Clay Pots, and Candles on Metal Bars.
- Angler's chat window now only shows a notification near the quest button when a quest is available.
- Gems and Holiday Lights now have placement preview.
- Explosives' placement orientation can now be adjusted with the up/down keys.
- Digtoise is now placeable with Rubblemaker (Medium).
- Defender Medals now animate when used in shops.
Balance
- Soaring Insignia's unlimited flight now also applies to the Velociraptor mount.
- Gastropods and Eyezors no longer shoot faraway players.
- Enemies spawned from statues no longer pick up coins in higher difficulties.
Bug Fixes & Performance
- Optimized tile rendering in areas with many poorly lit blocks.
- Improved Magic Conch's chances of finding a valid teleportation point in Skyblock worlds, if the player builds in the ocean biome.
- Improved stability of newly appearing anchored kites.
- Improved performance of random calculations, especially during world generation.
- Improved the position of Welding Mask with most face masks.
- Fixed players' legs disappearing when using certain item combinations.
- Overlapped mask appearances are now hidden with certain helmets.
- Small Jungle plants placed by Rubblemaker no longer break from contact with water.
- Fixed quick stack to nearby chests ignoring full stacks and different prefixes.
- Fixed hovering over chat and some texts stopping continuous item usage.
- Fixed overlap of gamepad craft toggle button with an item slot when a bank is open.
- Fixed a certain exploit.
- Fixed chat erroneously opening when pressing Enter in the in-game settings menu.
- Fixed Counterweights in vanity slots being usable when the Yoyo glove is equipped.
- Fixed placement preview sometimes showing wrongly unavailable previews.
- Fixed Eyebrella raindrops accumulating when the game isn't focused.
- Fixed Evil trees not dropping Evil wood if they're above Evil Jungle Grass.
- Fixed flavor text on the Detonator's and Book's tooltips.
- Fixed an exploit involving dungeon enemies in drunk worlds.
- Fixed water not being cleared in some cases of liquids merging.
- Fixed rare crash when using Drill Containment in multiplayer.
- Fixed certain placements blocking seeds from being put on planter boxes.
- Fixed Orange Phase weapons having swapped visuals in their thrown states.
- Fixed waterfalls getting wrongly colored by hidden echo coated walls.
- Fixed a duplication exploit.
- Fixed Spikes debuff being undodgable even if the direct contact was dodged.
- Fixed an extremely rare case that removed special world seeds when saving and quiting in singleplayer.
- Fixed cases where Teleportation Potion would prefer to take you somewhere out of this world!
- Fixed Drill Containment Unit's facing rotation when put on Mannequins.
- Fixed one of the hairstyles having its facial hair cut off.
- Fixed Fireblossoms not maturing properly on Remix worlds in certain cases.
- Fixed Gnomes spawning area being too small on Remix world seeds.
- Fixed Truffle not spawning in certain secret seed worlds.
- Fixed Toybreaker bricks breaking toys even if their block is actuated.
- Fixed Pumpking's hands slowly ascending to space in certain cases.
- Fixed certain dresses' appearance when sitting.
- Fixed certain coats using wrong dye values.
- Fixed appearance of Large Gems above transformed players.
- Fixed Stylist not selling Money Hair Dye to players with too many platinum coins.
- Fixed a certain exploit.
- Fixed certain cases where players respawn with lower health than intended.
- Fixed certain Wizard dialogues not including the world's name properly.
- Fixed certain items' appearance breaking in chat.
- Fixed jitter when villagers reach to a ceiling using a slope.
- Fixed visual effect when walking on sand.
- Fixed Chlorophyte Visor's tooltip incorrectly showing that it gives 12% damage, when it gave 16%.
- Fixed rare crash when loading a world.
- Fixed villagers causing lag when stinky. (yes, really)
- Fixed Nailgun Nails not showing correctly on enemies in multiplayer.
- Fixed crash related to jousting.
- Fixed duplication involving placable items.
- Fixed celestial pillars leaving world bounds.
- Fixed exploit involving Foxparks.
- Fixed quickmount grappling minecart tracks that cannot be reached.
- Fixed vines not showing correctly in Camera captures.
- Fixed uneven horizontal player block range. The values have been restored to match v1.4.4.9.
- Fixed lens flare appearing underground in certain cases.
- Fixed dodged lava damage still inflicting "On Fire!".
- Fixed Defender Medal text appearance not animating.
- Fixed Dangersense Potion missing blocks added in 1.4.5.
- Fixed Faeling's interface hover hitbox.
- Fixed certain secret seed interactions.
Version 1.4.5.5
Content & Additions
- All secret seeds in the secret seed menu now feature descriptions, but don't read them, it's a secret!
- Added Classic Crafting Window back through a toggle. Right click on the Crafting Window button to toggle which window will appear. This selection is saved in settings as well.
- Added "Pause When Unfocused" setting. Disabling this allows singleplayer sessions to continue playing while focusing on other applications.
- Added a Dash Keybinding (default unbound), and a "Double Tap Dashing" toggle.
- Added an Armor Set Ability Keybinding (default unbound).
- Added Next Loadout and Previous Loadout Keybindings (default unbound). These cycle through all loadouts, and can help on gamepad.
- Invisibility Potion's effect now fully hides the player again, as it did in 1.4.4.9.
- Gem Critters now appear underground regardless of ongoing festivities.
- Dedicated Server world creation menu no longer prompts for special seeds after entering a copied seed code.
- Mannequins can now display Minecarts.
- Added Bluesky to Terraria's main menu links.
Balance
- Gravedigger Shovel now works on all cloud types.
- Underground Hallow in Remix can now spawn all Hallowed enemies, as intended.
- Party Bunnies now become Faelings when shimmered.
Bug Fixes & Performance
- Fixed crash when Shadow Beam, Heat Ray, and Magnet Sphere hit certain slopes.
- Fixed certain worlds having abnormally endless rain even if they did not bring a towel.
- Fixed Chippy's Wings missing its 12 Hallowed Bars recipe requirement.
- Fixed Journey trash slot items not being researched when a new fully researchable item is put over them.
- Fixed players not ascending past Biome Planter Boxes when holding the up key.
- Fixed abnormally low chance of Ghosts appearing from breaking tombstones in higher difficulties.
- Fixed an exploit that allowed Superheated Blood's Lava Shark to burst into space.
- Fixed drill use sounds getting cut off when Digtoise is digging nearby.
- Fixed Finches position with Enchanted Pixie Dust's transformation.
- Fixed Enchanted Pixie Dust's transformation position with Yoraiz0r's Spell.
- Fixed certain lights disappearing when the game is paused.
- Fixed unfortunate meteors landing on sky islands.
- Fixed an exploit involving fast mining speed and weapons that emit projectiles, again!
- Fixed an exploit involving fast mining speed and item duplication.
- Fixed asymmetrical player placement range when against the edges of a block.
- Fixed Transformation Mount's placement of Angel Halo.
- Fixed certain visual frames of the Fallen Star Block.
- Fixed Phasesabers getting stuck when thrown outside the world.
Version 1.4.5.4
Content & Additions
- Unlocked Secret Seeds can now be toggled on and off via a new menu, accessed through the Secret Seed button.
- You can bulk buy and craft items in batches of 10 by holding Left Shift.
- You can now craft Pine Platforms from Pine Wood as well as Pine Tree blocks.
- Leashed kites and placed critters no longer break if they lack an anchor.
- Toybreaker Bricks now break Release Lanterns.
- Renamed the This is Canon Now painting to Brasilian Skies.
- The Constant + Skyblock seed worlds no longer display the Radio Thing's effect by default.
- Added 1.4.5's resprited sand piles' old versions to the Rubblemaker.
- Bad luck no longer breaks watches.
- The special rules for worlds with few blocks now (retroactively) only apply to worlds that were generated with the Skyblock seed.
Balance
- Fully Restored Whip's hitbox to match 1.4.4's, and adjusted the backswing's visuals to match it (The swing now always collides as if its up-to-down, for damage consistency).
- Improved Mushroom Staff's damage from 5 to 8. We're still keeping an eye on it.
- Improved Thunder Zapper's damage from 20 to 24.
- Reduced Flinx Fur Staff's Flinx Fur cost from 10 to 6 (same as pre-1.4.5).
- Clouds can now be mined twice as fast.
Bug Fixes & Performance
- Optimized Spore Sac's code in multiplayer.
- Fixed villagers refusing to arrive if Truffle is homeless. (Yes, It was Truffle all along.)
- Fixed inputs sometimes not registering when playing at a low framerate.
- Fixed worlds failing to due to a bug involving placed critters (affected worlds are fine and will now load successfully).
- Fixed the Screen Shake option's value not persisting between sessions.
- Fixed quick stacking items to nearby chests in multiplayer not making those items available for other players who have craft from nearby chests enabled.
- Fixed the Chain Knife not being dropped in pre-Hardmode.
- Fixed a crash caused by the Book Worm achievement.
- Fixed Pine Wood blocks sometimes being invisible.
- Fixed a typo in the Logic Gate (XOR)'s tooltip.
- Fixed several cases in which the Dungeon entrance would be on a Floating Island.
- Fixed Sandstorm visuals not appearing in Crimson or Hallow Deserts.
- Fixed the Empress of Light's Treasure Bag dropping 1 Prismatic Dye instead of 3.
- Fixed being unable to quick-equip the Reindeer Bells.
- Fixed a number of fences not having any map colors, and improved the colors of some of the fences that did.
- Fixed a missing pixel in Master Mode's defense counter.
- Fixed Snow biome's Aurora effect not fading out when returning to the title screen.
- Fixed Roller Skates erroneously granting immunity to fire blocks.
- Fixed exploit involving Roller Skates and wings.
- Fixed the Skyblock seed not granting the A Rare Realm achievement.
- Fixed Digtoise not disappearing during the Old One's Army event.
- Fixed several localization errors.
- Fixed the inventory UI becoming unresponsive if autopause is enabled when opening the inventory while using an item.
- Fixed the Snowball Launcher missing its "Wireable" tooltip.
- Fixed an item duplication exploit involving transformation mounts.
- Fixed the Chillet mounts being able to move through solid blocks.
- Fixed an exploit involving high mining speeds and certain melee weapons.
- Fixed several multiplayer issues on Skyblock worlds.
- Fixed erroneous messages appearing when playing on the Endless Christmas secret seed.
- Fixed the Hallowed biome's background rainbow sometimes flickering when moving.
- Fixed an issue where placing Hallowed blocks in certain biomes could sometimes break the background.
- Fixed the craft buttons overlapping the chest inventory at certain UI scales when using gamepad.
- Fixed a crash involving chests and dressers placed on certain platforms configurations.
- Fixed the last item in the Tavernkeep's shop. Tavernkeep no longer sells Town Pylons in order to accommodate his fully unlocked store.
- Fixed a bug with minecart tracks that could allow you to slide on air.
- Fixed several Linux issues.
Version 1.4.5.3
Content & Additions
- Added a Portraits Styles options to the Interface menu, with four distinct options: Detailed, Profile, Retro and Disabled.
- Added an Inventory Effects toggle to the Interface menu (disables the item flash when crafting).
- Added a Screen Shake toggle to the Video -> Effects menu.
- Added a Thunder Effects toggle to the Video -> Effects menu, which disables visual flashes from lightning (does not disable lightning strikes).
- Improved clipboard support on Linux.
Balance
- Storm lightning strike changes:
- Reduced damage to players from 200/300/400 on Classic/Expert/Master difficulty to 80/160/240. Legendary difficulty damage unchanged.
- Strike delay increased from 3.5 seconds to 4 seconds.
- Reduced player attachment range from three tiles to slightly less than one tile. Does not apply to Legendary difficulty.
- Strikes will no longer spawn directly in the path of fast moving players.
- Improved visuals of impending strike effect.
- Reduced the likelihood of lightning striking bodies of water.
- Strike frequency reduced when fishing, sleeping or fighting a boss.
- No longer appear during blizzards.
- Pylons no longer attract lightning.
- Visual effect intensity reduced for players who are behind walls.
- Villagers and pets now stay inside during thunderstorms.
- Lightning can now strike further from the player.
- Increased the appearance rate of Cattiva and Foxparks by 50%. Adjusted the ratio of 70% Cattiva - 30% Foxparks to 60% Cattiva - 40% Foxparks.
Bug Fixes
- Fixed a multiplayer crash involving waterfalls.
- Fixed a duplication glitch involving certain transformation mounts.
- Fixed .ZIP file based resource packs no longer working.
- Fixed the game being stuck in Halloween mode for the rest of the session once it becomes active. Spooky!
- Fixed distressed Foxparks' mouseover hitbox being much larger than intended.
- Fixed Music Boxes playing their record scratch sound effect when trying to record an unrecordable track (e.g. Rainbow Boulder).
- Fixed Toybreaker Bricks not breaking Sticky Glowsticks and certain Kites.
- Fixed petting, sleeping or sitting not resetting the Kite AFK timer.
- Fixed sloped Rainbow Bricks not using the correct sprite.
- Linux now automatically falls back to OpenGL where Vulkan is not fully supported
- If the game doesn't launch/black screen, try /gldevice:OpenGL (or try repairing your Vulkan drivers)
- If the audio is dropping out, try /audiodriver:pulseaudio or /audiodriver:alsa (or try repairing your pipewire drivers)
- If none of those work, please submit a bug on the terraia community forums
- Proton is not supported or recommended, please submit a bug report before resorting to Proton
Version 1.4.5.2
Bug Fixes
Version 1.4.5.1
Content & Additions
- Reverted a change that stopped sloped platform hoiks from working.
- Reverted a change that caused Leaf Blocks and Rich Mahogany Leaf Blocks to merge with each other.
Balance
- Obsidian Swordfish's fire projectiles now inflict Hellfire rather than On Fire!.
Bug Fixes
- Fixed the game being unable to start on certain iOS versions.
- Fixed a crash related to Proton. Proton in general is not supported or necessary to run Terraria.
- Fixed a crash caused by entering a seed that only contains special characters.
- Fixed resource packs not checking the width and height of textures properly.
- Fixed the Shimmer island in Skyblock + Don't Dig Up worlds spawning partially out of bounds.
- Fixed several crashes caused by the above.
- Fixed several localization issues.
- Fixed Villagers only being able to arrive homeless even if there are valid houses.
- Fixed some ammo using weapons (such as Acorn Slingshot) showing both stack count and ammo count at the same time, causing an overlap.
- Fixed instruments (including weapons like the Magic Harp) not having the correct range on all resolutions.
- Fixed Confetti and Snowfall blocks not blocking drawing behind them in all cases.
- Fixed several cases where right-clicking would cause multiple simultaneous interactions.
- Fixed the Rainbow Phasesaber's hitbox being the wrong size.
- Fixed minions being killed when they leave the world's bounds. They will now teleport back to the player instead.
- Fixed fishing not resetting the kite AFK counter.
- Fixed an exploit that allowed you to create items for free from the crafting menu.
- Fixed an exploit that allowed you to duplicate items that deal damage to you when used.
- Fixed the research cost of items not being visible in the crafting menu.
- Fixed Abigail and the Desert Storm Tiger not benefiting from Summon weapon prefixes.
- Fixed the Lavaproof Fishing Bag having a black pixel in all frames but the first.
- Fixed a missing pixel in the Wooden Table.
Version 1.4.5
Content Changes & Additions
Seeds
- Added the Skyblock seed, where you start out on nothing but a small floating island. It's up to you to build everything else!
- Special seeds can now be combined! Some combinations may have some interesting interactions…
- Added a new seed selection window to the world creation menu, which allows you to easily enable special seeds.
- Added secret seeds.
Items
- Added 650+ new items.
- Added 9 new whips.
- Added over 60 new hairstyles!
- Added 22 new furniture sets.
- Added 20 new paintings.
- Added Dead Cells crossover content, including: five new weapons, a buff station, a vanity set, an accessory, a loyal pet and a new way to display your items in the world.
- Added Palworld crossover content, including 5 pals and a vanity outfit.
- Added four new transformation mounts.
- Added two new Pylons.
- Added Stress Ball.
- Added Magic String.
- Added Strung Counterweight.
- Added Roller Skates.
- Added Prospector armor set.
- Added Captain armor set.
- Added Jungle Juice.
- Added Torch God's Flavor.
- Added Lucky Clover.
- Added Raven Feather.
- Added Pretty Mirror.
- Added Blackened Fish.
- Added Rock Candy.
- Added Shimmer Gun.
- Added Wall Racer Car.
- Added Acorn Slingshot.
- Added Slime Spear.
- Added Slime Whip.
- Added Super Bomb.
- Added Freeze Bomb.
- Added Mud Ball.
- Added Rainbow Glowsticks.
- Added Toybreaker Brick.
- Added Sharp Spike blocks.
- Added Dull Team Blocks.
- Added Cloud Platforms.
- Added Pink Phaseblade and Phasesaber.
- Added Chlorophyte Visor.
- Added the Mitey Titey, a new tool for placing decorative stalagmites and -tites.
- Added the Portable Kiln, a new tool for placing decorative pots.
- Added some memorabilia from the great Tree vs Axe War of 2023.
- Added decorative Demon/Crimson Altars.
- Added decorative Cobwebs.
- Added Shimmerfall Blocks and Walls.
- Added Magic Shimmer Dropper.
- Added Pink and White Banners.
- Added Heroicis' set.
- Added CRT Monolith.
- Added Retro Monolith.
- Added Bikini, Swimsuit and Swimtrunks.
- Added Lilac Dusk Vanity.
- Added Hallowed Crown.
- Added Welding Mask.
- Added Chicken Bones’ and Kazzymodus’ developer armor sets.
- Gave Skeletron a fancy new hat.
- Added vanity set for Terraria Enthusiasts.
- Added Luna’s Runic Pixie Vanity.
- Added spectating of other players - either via the new Scrying Orb, or by haunting them after being slain!
- Kites and critters can now be placed in the world as persistent background objects. You can place them from the hotbar by right-clicking.
- Mannequins can now hold items and mounts, and pose with those items when hammered.
- Rubblemaker can now place Abigail's Flower, Life Fruits, Jungle Rose, Nature's Gift, Jungle Spores, Glow Tulip, Fallen Logs (that do not attract fairies), Oasis Plants, Water Bolt, and the Terragrim.
- Sandcastle Bucket, Garden Gnomes and Lawn Flamingoes now use the up/down keys to cycle through placement styles (like the Rubblemaker).
- Items that can cycle through placement styles will now only do so if they’re the currently selected item.
- Building items that consume materials (such as the Rubblemaker and the Paint Brush) now show how much material they have available on their hotbar item icon.
- Paladin's shield now displays its range, and feedback when it is used. Getting killed by the Paladin’s Shield now displays a unique death message.
- The Zombie Arm can now be held out, and throws complementary bits and pieces when swung.
- The Paintball Gun now paints Slimes on hit.
- Normal and biome torches can now be converted when placed.
- Conveyor Belts can now carry items upwards.
- When spawning NPCs on Conveyor Belts, the block directly below the belt is now used to determine which NPC to spawn.
- Falling blocks (Sand, Silt, Slush, etc.) will no longer settle on Conveyor Belts but remain in their item form.
- Bricks made from Hardmode ore are now immune to bombs.
- Brown Solution now changes Old Stone Wall and Craggy Stone Walls into their unsafe variants.
- Green Solution now turns safe Jungle Walls into their unsafe variants.
- Demon Conch will now teleport players to the outer edges of the Underworld if there is no valid destination in the middle. It also no longer avoids teleporting you onto platforms.
- Pets and minions can now walk through closed doors and tall gates.
- Placed items that can be used to craft potions (e.g. Bottle, Pink Vase) can no longer be removed by interacting in order to support the new crafting menu filters (they can still be mined as normal).
- The Whoopie Cushion can now be equipped.
- Empty Buckets left out in the rain will now fill up.
- The Beach Ball now bounces off of enemies and villagers.
- Music Boxes now count as vanity.
- Crystal Block now merges with Dirt.
- Yoyo Counterweights will now override the visuals of the Yoyo Bag if placed in a vanity slot.
- Grates with liquid in them can no longer be block swapped.
- Grates with objects on them can now be properly destroyed by merging liquids.
- Gelatin Crystal now glows in the dark.
- Reef Chest now has a more appropriate map color.
- All Living Fire blocks can now be sloped.
- Radio Thing is now placeable.
- Water Gun, Slime Gun, and Portal Gun can now be placed on weapon racks.
- You can now attach furniture to Wooden Spikes if you feel so inclined.
- Items in the world now stop reacting to fluids when being picked up.
NPCs
- Added Moss Zombie.
- Added Pufferfish.
- Added Orca.
- Added a boss damage tracker that tracks how much damage each player deals during a boss fight. Type /bossdamage in the chat to view the result of the last fight(s).
- Slimes can now contain more items.
- Fish now change direction randomly when they flop on the floor.
- The Martian Saucer is no longer listed as a boss in the Bestiary.
- The Bestiary now properly reflects the incomprehensible nature of the Torch God.
- Villagers now wait a minute to look for a new house after being evicted.
World
- Lightning strikes can now occur during storms.
- Added new Dungeon entrance variants.
- Cracked Dungeon Bricks now hint at their fragility.
- You can now start a Slime Rain by shimmering a Slime Crown.
- Trees are now converted to and from Palm Trees when using Yellow, Brown and White solution, rather than being destroyed.
- Corruption and Crimson Grass can now infect Mowed Grass, turning it into normal Corrupt/Crimson grass.
- Blooming Blinkroot is now brighter.
- You can no longer attach items to boulders. Rubble and pressure plates will no longer generate on top of boulders.
- Jungle Plants and Vines can now grow on Lihzahrd Brick.
- Cactus, stalagmites/-tites, shells, coral, antlion larva, alchemy herbs and jungle plants now take on the paint and coating of the block they grow on.
- Safe Underground Desert walls now stop you from being considered to be in the Underground Desert.
- The Constant’s filter is now hidden when mixed with other world seeds.
- Falling Stars are now considered as traps - they’re still friendly, though!
- Liquid inside Bubbles is no longer cleared when leaving and rejoining a world.
- The Aether biome visuals are now suppressed when in the Dungeon.
- Boosted nature’s growth on the surface during rainy times.
- Worlds now support up to 32,000 signs, up from 1,000.
- Meteors now avoid Demon/Crimson Altars.
- You can no longer stand on the bottom of the world. We suggest you don't try to, either.
- World Globes can now assign the same forest biome to different parts of the world.
- Improved how liquids merge during world gen, reducing the likelihood of out-of-place liquid patches (e.g. Honey in Granite biomes).
- When two different liquids collide during world gen they now leave less of a mess.
- Living Mahogany Tree chests now always contain Jungle loot.
- Small and medium sand piles now generate in Underground Deserts.
- Newly generated boulder traps now use actuators instead of Active Stone Blocks.
- The max surface height of newly generated small worlds has been lowered to prevent sky enemies from spawning too close to the surface.
- Microbiomes (e.g. Detonator traps) will no longer generate on top of boulder traps.
- Living Mahogany Wands are now guaranteed in every world.
- More boulder.
Wiring & Mechanisms
- When Chests receive a wire signal they now pick up all nearby dropped items. Great for automated farms!
- Extractinators now process items from nearby chests (up to two blocks away) when they receive a wire signal.
- Timers can now be freely placed without requiring an anchor block.
- Inactive Stone Blocks now share the same restrictions on actuating beneath protected blocks (e.g. Lihzahrd Altar, Mannequins) as actuators.
- Inlet and Outlet Pump items are now immune to lava.
Tooltips & Clarifications
- Items that interact with wire now have a "Wireable" tooltip. Improved the tooltips of several of these items.
- Items that can be extractinated now have a tooltip to indicate this.
- Reworded the “No stats will be gained” tooltip on items in vanity slots. Vanity items no longer show this tooltip while in a vanity slot.
- Clarified the Inlet and Outlet Pump's tooltips to make clear it can transport any liquid, not just water.
- Bat Bat's tooltip now clarifies it always heals on hit rather than only sometimes.
- Improved the consistency of some set bonus effect tooltips.
- Clarified the Beetle Shell and Solar Flare armor tooltips (functionality unchanged).
- Whips now show their use time in their tooltip.
- Bubbles now have a tooltip to explain their function.
- Actuators now have the "Can be placed" tooltip.
- Removed "Can be placed" tooltip from wand-type items.
- Blade staff now properly mentions that it ignores some enemy defense (functionality unchanged).
- Added usage tooltips to grappling hooks.
- Improved platform tooltips with usage instructions.
- Improved bed tooltips with usage instructions.
- Improved sawmill tooltip to clarify its purpose.
- Clarified harmful blocks tooltips to mention their danger.
- Clarified tooltips of minion slots granted by several sources.
- Improved Solar Tablet tooltip.
- Bug Net's tooltip now mentions it can catch bait.
- Improved some personal storage items' tooltips.
- Personal storage tooltips (e.g. Piggy Bank) now mention their stored coins can be used in shops.
- Improved Gills Potion tooltip.
- Improved Lavaproof Bug Net tooltip.
- Improved immunizing accessories (e.g. Bezoar) tooltips.
- Improved Discount Card tooltip.
- Improved Sandstorm in a Balloon tooltip.
- Improved Flame Waker's Boots tooltip.
- Improved Sandcastle Bucket tooltip.
- Cloud blocks & platforms now mention they prevent fall damage in their tooltip.
- Improved Yellow Horseshoe Balloon tooltip.
- Clarified Brain of Confusion tooltip.
- Improved Sundial & Moondial tooltip.
- Improved Planter Box tooltip.
- The "not enough NPCs nearby" Pylon message now clarifies NPCs need to live near them, not just be near them.
- Added flavor text to the Fertilizers.
- Added flavor text to the Fruit Salad.
- Fixed punctuation issues with several tooltips.
G.Journey Mode
- Trashing an item now automatically attempts to research it.
- Researching items now also contributes to the research progress of your online team members.
- Partially researched items now show up in the duplication menu (but can’t be duplicated).
- Duplicating an item now gives only one of that item if you don't need multiple (such as single-use upgrade items).
- Deerclops, Eye of Cthulhu and Mech bosses no longer randomly spawn when the spawn rate slider is set to 0x.
- The difficulty slider now more closely matches the scaling of Expert and Master worlds.
Quality of Life
- Items can now be crafted from nearby chests! This can be toggled on/off as desired.
- Right-clicking a crafting station now opens the crafting menu, showing only the items that can be crafted at that station.
- When the Goblin Tinkerer reforges an item and gets the best available prefix, a special effect plays and the reforge button is briefly blocked to prevent unintentional further reforges.
- Individual armor set pieces now show the set bonus in their tooltip.
- Pylons now take priority over Wormhole Potions when clicking on either to teleport on the map.
- Almost every item in the game can now stack to 9999, including (prefixed) weapons and equipment.
- Added a “Similar Stack to Nearby Chests” mode, which aside from default quick stack behaviour also tries to put items in chests with similar items (for example, putting Iron Ore with Copper Ore). You can toggle between quick stacking modes by right-clicking the Quick Stack button.
- The housing query now gives visual feedback on the suitability of any queried space.
- Houses no longer require at least one solid, non-platform block to be valid.
- The housing query now indicates when a house is invalid because it does not have a spot to stand on.
- When holding an equipable item in the cursor, usable equipment slots are now highlighted, and others are dimmed.
- Greatly improved how the game handles too many items being on the ground: when the item cap is hit, items now try to stack with nearby items to make room.
- Improved the sorting behaviour of many items.
- Boss bags now appear on the minimap.
- Mining boulders that you are standing on no longer damages you if the boulder has no space to roll.
- When you try to switch to another hotbar slot while already using an item, you will now switch once the item finishes its current use rather than when you stop using the item.
- Improved the indicator for the selected hotbar item when overriding the default selected item (e.g. when using smart select).
- When trying to Quick Stack, there is now a visual indicator on chests that can’t be stacked to because they are in use by another player.
- When assigning a spawn point at a bed fails, you'll now be provided the reason.
- Minion buffs now show how many of that minion you have summoned.
- When you respawn, any minions you had active when you were slain are now automatically resummoned.
- If you are slain while holding an item in your cursor, the item will now be put back into your inventory, if possible.
- Torches now have placement previews.
- Block swapping a platform onto a sloped block will now clear the slope.
- You will now automatically join your last team when (re)joining a world.
- Improved Smart Cursor behaviour when placing platforms, and added an arrow visual to clarify the placement direction.
- Hovering over a buff icon while using an item will no longer interrupt usage of said item.
- Interacting with villagers and items while holding an item on the cursor no longer throws said item.
- Equipment in vanity slots now shows its full tooltip text.
- Quick swapping now supports vanity accessories.
- You can now dismount a minecart by interacting with the track (dismount key still works as well).
- Ropes can now pass through up to five passable blocks (such as Platforms and Minecart Tracks).
- Ropes can now pass through Planter Boxes. You can now also block swap Rope with Planter Boxes if there's already a Planter Box adjacent to it, like you can with Platforms.
- Extending a rope is no longer blocked by objects such as cobwebs and plants.
- Eternia Crystals can now be used from the Void Bag.
- If you are grappled to the ground, you will no longer jump by default when pressing jump. You will still jump if you're holding the Up input.
- When you get hurt, you'll now hear your character's hurt sound, regardless of where the camera is.
- Slain Hardcore player's ghosts now have their names displayed in multiplayer.
- Right clicking any search bar now clears it, and clicking outside the search bar clears focus away from it.
- Emote commands are no longer case sensitive.
- Improved "Frame skip: Subtle" setting to reduce stuttering.
- Servers now save the world when the last player leaves.
- The map now more consistently updates when changes happen in remote sections of the world (e.g. plant growth).
- Camera Mode screenshots now only capture blocks that are fully on screen, which fixes some visual issues.
- Certain visual effects that previously did not appear in Camera Mode snapshots now do appear if the entire snapshotted area is also on screen.
- Camera Mode captures can now capture the space sky and stars if the center of the capture is in space.
- World maps from Mobile Terraria are now supported on PC Terraria.
- You can now join your own servers via Join via Steam.
- Added failsafes to prevent losing save files when failing to save to a full Steam cloud storage.
- Making changes to folder-based resource packs while the game is running now immediately updates the content in-game.
- Added recycle bin support for OSX and Linux.
UI Changes
- Greatly overhauled the crafting window, added a search bar and filter tabs.
- Added a special Banner Menu. Whenever you gain a banner it is no longer placed directly into your inventory but stored in this menu, where you can retrieve it at will. This does not affect any previously earned banners.
- The character creation menu now lets you choose the type and pitch of your hurt sound. This is also available through dressers.
- Added outfit preview buttons to character creation.
- The character creation menu now shows a confirmation prompt when trying to exit without saving.
- The character creation menu's tab icons now have hover tooltips.
- Various tips are now shown during character creation.
- The world creation progress bar’s accuracy and messages have been improved.
- When generating a world with a random evil, the progress bar is now neutral to avoid spoiling which evil is being generated.
- Your players and worlds are now sorted by most recently used (favorites still come first), and any freshly generated world will appear at the top for ease of access.
- Added marker icons for previously visited and newly generated worlds in the menu.
- Quick trash settings can now be changed while in a world.
- Improved Pylon overview in the map.
- Shops now have a visual indicator showing how NPC happiness is affecting prices.
- The Savings display now caps the amount of Platinum Coins to 999, to prevent overflows.
- Coins in inventory now animate when gained and when spent.
- The defense counter now has a tooltip showing how much damage it effectively blocks. Its appearance now changes based on world difficulty.
- Homeless NPCs now have a Housing dialogue option instead of Happiness, containing instructions on how to build a suitable house.
- Reordered the NPCs in the Housing menu so they now appear in their approximate unlock order.
- Improved offscreen team member indicators on wide screens.
- Overhead chat and multiplayer nameplates now also appear above the player in reverse gravity.
- Added tooltips for the Team and PVP icons.
- Faraway villagers will now move smoother on the minimap.
- Players are now hidden from the world map while slain.
- Map icons now match the map's transparency.
- When renaming a character with the virtual keyboard, the original name is now prefilled.
- The Packet Stacks menu (F8) now has an instruction on how to close it.
- Added a new FPS diagnostics view, which can be toggled with F7.
- The FPS display (F10) now also shows your UPS (Updates Per Second).
- Added an error message for when the Host & Play server fails to start.
- Added sounds when passing over most interface buttons.
Gamepad Improvements
- Added icons for Playstation and Nintendo Switch controllers. They can be toggled in the Keybind menu.
- Using any ruler option on gamepad now allows the cursor to reach the entire screen.
- If you are locked on to an enemy using a gamepad, the Rod of Discord/Harmony will now teleport you to your cursor rather than to said enemy.
- Improved the housing menu's gamepad support.
- Improved gamepad hints for the Journey menu and the Bestiary.
- Improved the in-game settings menu accessibility for gamepad users.
- Prioritized Drop and Transfer hints on gamepad when holding an item on the cursor.
- Items crafted via Quick Craft now temporarily highlight their item slot.
Art & Visuals
- Added Villager Portraits!
- Added sunrise and sunset visuals!
- Added nighttime aurora effects to the Snow biome!
- Added new backgrounds to various biomes.
- Fish now visually appear in the water while you are fishing.
- Added new ambient insects and falling rubble to the world.
- The Barrel and Trash Can now have opening and closing animations.
- The moon now properly obstructs stars behind it from view.
- Polished Moon Lord.
- Polished many banner sprites.
- Polished the existing pot sprites, and added a few new variants.
- Polished Lihzahrd Temple content.
- Polished the Demon Altar, Crimson Altar, Shadow Orb and Crimson Heart (both the background item and the light pet) art.
- Polished Trophies and Weapon Racks.
- Polished Bars, Bar Stools and Banquet Tables.
- Polished Hanging Skeletons and Catacombs.
- Polished Hornets.
- Polished Ancient Manipulator.
- Polished Fire Imp, Imp Staff and Imp minion.
- Polished Baby Slime minion.
- Polished Alchemy Table, Imbuing Station and Bewitching Table.
- Polished the various Cloud blocks and walls.
- Polished spider stalactites.
- Polished sand piles.
- Polished Sea Horse cage.
- Polished Fairy Log.
- Polished Drill Containment Unit buff icon.
- Polished Jim's developer set.
- Updated some of the credits scenes art.
- Updated Chlorophyte Dye's glowmask.
- Updated the Blood & Gore dust filter to be more accurate.
- Painted Mushroom furniture lighting now matches the paint's color.
- Shroomite Plating Wall lighting now matches the paint's color.
- Improved Influx Waver projectile’s visual animation.
- Improved the Step Stool animation.
- Equipping the Ghost Shirt will now show the player bare legged.
- Spectre Pants and Cenx's Dress Pants no longer draw shoes underneath, like other robe-bottom pants.
- Added mining dust to (Large) Bamboo Blocks.
Audio
- Added new boss music for King Slime, Eater of Worlds, Queen Bee, Skeletron, the Twins, the Destroyer, Skeletron Prime and the Lunatic Cultist.
- Adjusted the Eater of Worlds' digging sound.
- Updated thunder sound effects.
- Added a sound effect for when the player is starving on The Constant worlds.
- Improved sound for item trashing.
- Sonar Potions now play a sound cue when you hook a fish.
- Added audio feedback to several buttons in the inventory.
- Added new sounds for drills and chainsaws.
- Added a new sound for Lilith's Necklace.
- Added a splash sound when catching a fish.
- Reduced the loudness of the Flameburst Tower.
- Added a fuse sound to bombs.
- Added a reel sound to kites.
- Added a new sound for the Flintlock Pistol and Musket.
- Added a new sound for the Leaf Blower.
- Added a new sound for the Unicorn on a Stick.
- All sounds now pan/attenuate consistently regardless of game resolution.
- Added a configuration option ("TitleMusic") that allows you to choose which music to play on the main menu: "Current" (Journey's End), "Old" (original), "Console" or "Random".
Localization
- Added Japanese, Korean and Traditional Chinese localization.
- Implemented a great deal of community contributed suggestions and improvements to our German, Spanish, French, Polish, Brazilian Portuguese, Russian and Simplified Chinese localizations!
- Improved localizations to support variants for composite content, like prefixes.
- You can now use English chat commands regardless of what language Terraria is set to.
- Renamed Heavy Work Bench to Heavy Assembler, as it does not function as a Work Bench.
- Renamed Crimson Bunny Kite to Vicious Bunny Kite to match the NPC.
- Renamed Martian Brainscrambler Banner to Martian Brain Scrambler Banner to match the NPC.
- Renamed Meteor Toilet to Meteorite Toilet for consistency with Meteorite furniture.
- Performance/Modding
- Improved performance around many parts of Terraria. Most notably around trying to achieve frame rendering stability, and reducing small freezes.
- Folder based resource packs are now hot-reloadable. Changing most content in the folder will make Terraria attempt to reload it instantly! This should dramatically help iterating on localizations/art changes quickly!
- Introduced several new systems to replace previously hard-coded logic. (e.g. Wings, Armor sets, Fishing, Horizons, NPC Interaction commands, and more have been made easier to check and modify/replace).
- Included a new interactive world generation debugger (available through modding), and improved world generation’s determinism and consistency.
- Included a suite of internal dev commands for modded use (available through modding). These are primarily aimed at debugging content in different situations, such as multiplayer.
Balance
Global Mechanics
- Fixed an issue that caused certain weapon projectiles that perform multiple updates per frames to have a lower hit cooldown than intended. In practice, the DPS of almost all of these weapons is unaffected by this change, with the exception of the Deadly Sphere Staff: its damage has been increased to compensate (overall DPS remains the same).
Melee Weapons
- Now launches a bone projectile when striking an enemy.
- Attack speed increased by 12.5%.
- Can now only have spear-type modifiers.
- Attack speed increased by ~17%.
Phaseblades, Phasesabers & Keybrand
- Can now be thrown by releasing the attack button mid-swing. The weapon will embed itself in the ground and will continuously damage any enemy that touches it. Can be recalled by pressing the attack button again.
- Now has a 50% chance to inflict the Confused debuff.
- Range increased by 66.67%.
- Bolt damage increased from 150% of weapon damage to 160%.
- Can now be thrown by releasing the attack button mid-swing.
- Attack speed increased by ~13%.
- Now has 7% critical strike chance.
- Can now be thrown by releasing the attack button mid-swing.
- Can now be autoswung.
- Now inflicts Bleed, dealing 12 damage per second.
- Attack speed reduced by ~8%.
- Is now a melee weapon.
- Now deals damage in an area.
- Damage increased from 20 to 32.
- Attack speed increased by 20%.
- Projectile speed increased by ~70%.
- Knockback reduced by ~43%.
- Now has a 5% chance to inflict the Confused debuff on enemies.
- Now inflicts the Tipsy debuffs on players and villagers.
- Now has a ~70% chance to not consume Ale on use.
- Sell price increased from 1 Silver to 25 Silver.
Falcon Blade, Exotic Scimitar & Cutlass
- Striking an enemy now briefly increases the weapon’s damage by 12% to a maximum of 50%. This extra damage decays at a rate of 30% per second.
- Confused debuff chance increased from 90% to 100%.
- Stars that spawn when the cursor is on or directly above/below the player now have their direction randomised rather than always falling to the direction the player is facing.
Blue Moon & Sun Fury
- Synergy increased by 100%.
- The explosion on hit now uses local immunity rather than global immunity. In practical terms, this means a struck enemy can now be damaged by both the explosion and attacks from minions and sentries at the same time.
- Now inflicts Bleed, dealing 12 damage per second.
- Damage reduced from 41 to 39.
- Range increased by 20%.
- Velocity decreased by ~12%.
- Lifetime increased from 8 seconds to 16 seconds.
- Velocity increased by ~13%.
- Lifetime increased from 10 seconds to 30 seconds.
- Damage increased from 16 to 40.
- Can now strike villagers, dealing 1 damage.
- Hitting an enemy or villager will cause them to drop a small amount of copper coins.
- Sell price increased from 50 Silver to 2 Gold.
- Now creates an explosion upon hitting solid blocks that damages nearby enemies.
- Now has a 33% chance to inflict the Confused debuff.
- Now pierces enemies.
- Now spews 1 to 3 fire projectiles when thrust.
- The beam projectile can now penetrate once, and bounce up to 3 times.
- Damage increased from 38 to 43.
- The orb projectile is now reflected by Shimmer.
Paladin’s Hammer
- Tapping the attack button now throws the Paladin Hammer out much farther (it can be recalled in flight by pressing the attack button again).
- Now creates an explosion that damages nearby enemies upon hitting a solid block.
- Now applies the Broken Armor debuff, reducing defense by 20.
- Damage increased from 90 to 100.
- Now inflicts Hemorrhage, dealing 100 damage per second.
- Now creates an explosion upon hitting enemies or solid blocks that damages nearby enemies.
- Now has a 33% chance to inflict the Confused debuff.
Sky Dragon’s Fury
- Fixed the alternate fire projectiles being considered ranged projectiles. They now use the player’s melee critical strike chance rather than the ranged critical strike chance, and can inflict debuffs from Flasks and the Magma Stone.
- Now has an alternate weapon mode in which it behaves like a flail. You can freely switch between modes by right-clicking the item. The original version has been renamed to Flairoon.
- Bubbles from both modes now bounce once.
- Bubbles from both modes can now apply the on-hit effects from Flasks, the Frost armor set and the Magma Stone.
Ranged Weapons
Ammunition
- Shroomite Helmets now apply their damage bonus to ammo as well as weapons. To compensate for the increase in overall damage, their damage bonus has been reduced from 15% to 12%. Overall, this slightly buffs most ranged weapons.
- Several weapons that would be too strongly affected by this change have been adjusted to compensate:
- Piranha Gun: damage increased from 38 to 40.
- Elf Melter: damage increased from 53 to 57.
- Sniper Rifle: damage increased from 185 to 200.
- Aerial Bane: damage decreased from 39 to 38.
- Magic Quiver now applies its damage bonus to arrows as well as bows.
- Fixed an issue that would cause weapons that use non-standard ammo (e.g. gel) to deal 1 less damage than intended. This affects the following weapons: Star Shooter, Super Star Shooter, Sandgun, Flamethrower, and Elf Melter.
- Lifetime increased by ~33%.
- Can now be auto-reused.
- The harpoon can now be retracted by letting go of the attack button.
- Can now penetrate up two enemies before retracting (upon hitting the third).
- Now inflicts Bleed, dealing 12 damage per second.
- Projectile speed increased by ~36%.
- Critical strike chance increased from 7% to 8%.
- Now has a 6% critical strike chance.
- Projectile speed increased by 20%.
- Firing the Revolver just as it comes off cooldown now gradually increases its attack speed (up to 100%) and critical strike chance (up to 20%). Does not work with autofire.
- Base critical strike chance removed (was 5%).
- Knockback increased by 12.5%.
- Buy price increased from 10 Gold to 15 Gold.
- Fixed Hellwing Bow being much more inaccurate than intended when not using Wooden Arrows.
- Main projectile now pierces up to one enemy. Cursed fire no longer pierces.
- Now requires a Mythril/Orichalcum Anvil to craft.
- Damage reduced from 10 to 7.
- Now display a visual effect when splitting.
- Now requires a Mythril/Orichalcum Anvil to craft.
- Max bounces/penetrations reduced from 6 to 4.
- Damage is now reduced by 15% on every terrain bounce.
- Dart now instantly rotates when bouncing.
- Now requires a Mythril/Orichalcum Anvil to craft.
- Can now be used while submerged in lava.
- Damage increased from 29 to 36.
- Now inflicts Hemorrhage, dealing 100 damage per second.
- Will now re-fire Piranhas that have returned to the player as long as the attack button is held.
- Now inflict their debuff in PvP.
- Will now ensure their arrows do not spawn inside blocks and be immediately destroyed when firing parallel to the ground.
- Damage increased from 44 to 60.
- Candy corns now use local immunity frames, meaning that a single enemy can now be damaged by multiple candy corns (and other sources of damage) at the same time.
- Lifetime reduced from 10 seconds to 5 seconds.
Jack ‘O Lantern Launcher
- Damage increased from 65 to 85.
- Damage increased from 31 to 38.
- Chance to save ammo increased from 50% to ~67%.
Magic Weapons
- Mana cost reduced from 7 to 6.
- Damage increased from 17 to 20.
- Projectiles now grow larger, deal more damage and penetrate more enemies with distance.
- Now react appropriately to lava.
- Flamelash & Flower of Fire
- Can now be used while submerged in lava.
- Projectiles now grow larger, deal more damage and penetrate more enemies with distance.
- Now has no mana cost when the Meteor Set is equipped.
- Now pierces up to 2 enemies, up from 1.
- Damage reduced from 35 to 30.
- Projectile speed increased by 25%.
- Damage increased from 32 to 35.
- Initial projectile speed increased by ~31%.
- Now bounces on platforms.
- Increased maximum note speed by ~50%, and reduced minimum note speed by ~60%.
Summon Weapons
All Summon Weapons
- Added new Summon prefixes!
- Mana costs have been removed.
- Any existing summoning weapon with a mana cost reducing prefix (e.g. Mythical) will receive a random new prefix upon loading the world.
- Recipe cost increased from 6 Flinx Fur to 10 Flinx Fur.
Spider Staff & Queen Spider Staff
- Now require a Mythril/Orichalcum Anvil to craft.
Abigail’s Flower
- Now has knockback when attacking.
- Removed 25% tag damage penalty.
- Damage increased from 40 to 55 (DPS unchanged, see Global Mechanics section for explanation).
All Whips
- Different whip tags can no longer stack with one another. Hitting an enemy with a whip now clears the effect of any other whip that is active.
- Whips now use varying arcs when swung.
- Damage increased from 27 to 29.
- Damage reduced from 165 to 160.
- Tag critical strike chance reduced from 12% to 10%.
- Damage increased from 100 to 110.
- Tag effect damage increased from 10 to 15.
- Damage reduced from 180 to 170.
- Multihit penalty increased from 10% to 20%.
Equipment
Dead Man’s Sweater
- Now grants 4 defense.
- Now reduces trap damage by 50%, and caps it at 300.
- Now reduces trap debuff duration by 50%.
Gladiator Armor
- Armor pieces now have a shimmer loop.
Meteor Armor
- Now also removes the mana cost of the Laser Rifle.
Molten Armor
- Now grants immunity to burning blocks.
Spider Armor
- Now requires a Mythril/Orichalcum Anvil to craft.
Shroomite Armor
- Helmets now apply their damage bonus to ammo as well as weapons. To compensate for the increase in overall damage, their damage bonus has been reduced from 15% to 12%. Overall, this slightly buffs most ranged weapons.
- Now applies its damage bonus to arrows as well as bows.
Yoyo Counterweights
- Damage increased from 80% of yoyo damage to 100%.
- Velocity increased by 100%.
Yoyo String
- Now increases max yoyo lifetime by 50%.
- Spores now use static immunity frames, meaning that a single enemy can now be damaged by spores and other sources of damage at the same time (but not multiple spores).
Paladin’s Shield
- Now has a visual effect that allows both the wearer and other players to see if they are near or in range.
- No longer triggers when allies take damage from non-enemy hazards.
- No longer triggers on instant kill effects (e.g Dungeon Guardian).
- Self damage can no longer be dodged.
- Self damage no longer generates immunity frames.
- Will now only proc every 0.67 seconds.
Honeycomb, Brain of Confusion & Solar Flare Armor set
- No longer trigger when taking damage from non-enemy hazards.
Info Accessories
- Now functional while in vanity slots.
Mounts
- Can now fully negate fall damage, rather than only reduce it to 1.
Slimy Saddle (Slime Mount)
- Now extends the distance you can fall without taking damage by 10 blocks.
- Now extends the distance you can fall without taking damage by 20 blocks.
Superheated Blood (Lava Shark)
- Now grants immunity to burning blocks.
- Now grants lava vision and increased jump height when swimming in lava.
- Water walking is now disabled while mounted.
- Fixed the Basilisk’s innate double jump being overridden by double jump accessories (e.g. Cloud in a Bottle). They now stack as intended.
Mole Minecart
- Can now dig falling blocks such as Sand, Silt and Slush.
Bosses, Invasions & Events
General
- You can now use Pylons during boss fights and invasions.
- Shimmer invincibility no longer applies to bosses, invasion enemies or the Torch God. You cannot hide!
- Can now teleport to platforms.
- Now also drops Unholy Arrows on Crimson worlds.
- You can now dash through Deerclops’ legs using a Shield of Cthulhu or Solar armor (previously you would collide with it).
- Fixed Shadow Hands appearing on top of non-targeted players in multiplayer.
- Hand movement when slamming is now a bit smarter, avoiding an issue that caused it to fly off-screen.
- Can no longer be dodged by accessories when enraged during daytime.
- Can no longer be dodged by accessories when enraged during daytime.
- Fixed Duke Fishron transitioning too quickly from its final ram attack to the Cthulunado/Bubble Circle in phase 2 (does not affect Expert+ difficulty).
- Firing rate reduced by 25%.
- Bullet speed reduced by ~30%.
- Firing range reduced by ~10%.
- Accuracy slightly decreased.
- Firing rate reduced by 12.5%.
- Arrow speed reduced by 12.5%.
- Arrow damage reduced from 80 to 70.
- Firing range reduced by ~20%.
- Firing rate reduced by 12.5%.
- Bullet speed reduced by ~20%.
- Bullet accuracy decreased.
- Cannonball charge time increased from 1 second to 3 seconds.
- Interrupting the Pirate Captain while he is charging his cannonball attack now reduces the charge time by 0.33 seconds, to a minimum of 1 second. Once he fires a cannonball, the charge time will reset back to 3 seconds.
- Cannonball speed increased by ~40%.
Flying Dutchman & Martian Saucer
- Expert+ health scaling reduced from 100% of base health to 85%.
Enemies & Critters
Conveyor Belt interactions
- Critters, regular Mimics, Lost Girls, Slimes, Gnomes and Bound NPCs are now affected by Conveyor Belts.
- Antlions can now spit Sand while on Conveyor Belts.
- Spawn chance from Jungle plants reduced by 25%.
- Can now drop items in Hardmode again, but can not drop Souls or Biome Keys.
- Spawn chance increased by ~17%. Now more likely to spawn for lucky players.
- Spawn chance increased by ~17%.
- Golem Head drop chance increased from 10% to ~33.33%.
- Now has a 80% higher chance to spawn if there’s chum in the water.
- Now drop Gel.
- Can now spawn on Ice and Snow blocks outside of the Snow biome.
- Spawn chance reduced by ~25%.
- Spawn chance reduced by ~33%.
Water Striders
- Can now tolerate slightly windier conditions.
Villagers
General
- Can now arrive even when there are no available houses. Only one will arrive per day, and they will leave if they do not have a house by nightfall.
- Villagers now take priority over Town Pets when respawning.
- Can now attack enemies while talking to players.
- Defeating a boss now also gives each villager a 1.5% attack speed bonus.
- Now also gain stat bonuses from defeating King Slime, Deerclops and Duke Fishron.
- Will now avoid Stinky players.
- Increased defense from 15 to 30.
- Increased health regeneration by 500%.
- Increased arrow damage from 8 to 12.
- Dryad’s Ward defense bonus to other villagers increased from 6 to 10 in Classic difficulty, 10 to 15 in Expert and 14 to 20 in Master.
- Defeating Queen Slime, Duke Fishron and Empress of Light now boost the damage of Dryad's Ward by 15% each (same as other Hardmode bosses).
- Villager count requirement to move in increased from 14 to 20, to account for Town Pets & Slimes.
- Increased defense from 15 to 30.
- Increased health from 250 to 500.
- Increased health regeneration by 900%.
- Increased attack rate by 200%.
- Increased knockback resistance from 50% to 75%.
World
Tombstones, Ghosts & Graveyards
- Tombstones can now be broken three times as fast (no change on For The Worthy worlds).
- Ghost spawn chance from breaking a Tombstone reduced from 50% in all difficulties to 12.5% in Classic and 25% in Expert (Master unchanged).
- Ghosts that spawn from broken Tombstones now only care about their initial target. Once said target is slain, they will attempt to flee.
- Ghosts no longer pick up money on Expert+ difficulty.
- The Peace Candle now reduces the boosted spawn rates of Graveyard biomes by 33%.
Other
- Newly generated Mythril, Orichalcum, Adamantite and Titanium ore patches are now the same size as Cobalt and Palladium patches.
- Windy days and Rain now only occur when there is a player in the world with at least one Life Crystal consumed.
- Rain is now less obscuring while a boss fight or event is ongoing.
Tools & Utility
General
- You can now blockswap blocks that are touching lava.
Grappling Hooks
- All multi-hook grappling hooks can now have multiple hooks in flight, rather than just one.
- When jumping from a grapple, you now jump the full height rather than half.
- Velocity and range increased by ~7%.
Axes
- Axes with higher axe power now have a higher chance to get extra wood when cutting trees.
Golden Bug Net, Lavaproof Bug Net & Lawnmower
- Can now cut large Jungle plants.
- Now automatically replant harvested herbs.
- Now only yields extra seeds and herbs from mature herbs if used to harvest them, rather than as long as it’s held.
- Axe power reduced from 150% to 125%.
- Now automatically replant harvested herbs.
- Now only yields extra seeds and herbs from mature herbs if used to harvest them, rather than as long as it’s held.
- Now only drops Hardmode ores when in Hardmode.
- Now douses torches, campfires, and most other light sources.
- Wet debuff now gives immunity to On Fire!, Hellfire and Burning debuffs.
- Now ignites torches, campfires, and most other light sources.
- Slimed debuff now doubles damage from On Fire!, Hellfire, Cursed Inferno, Frostburn, Frostbite and Shadowflame debuffs.
- Slimed debuff duration reduced from 25 seconds to 3 seconds.
- Now has a slightly bigger area of effect.
- Now converts walls, and also purifies Hallow blocks and walls.
- Now have a slightly bigger area of effect.
Wiring & Mechanisms
- Venom Dart Traps now require a Mythril Anvil to craft.
- Cannons are now fired by using torches rather than ammo. They can also be fired using a wire signal (cooldown is shared between cannons). Cannonballs are now a decorative item.
- Snowballs fired by a wired Snowball Cannon now deal damage. It shares its fire cooldown with the cannons.
- Lihzahrd Flame Traps now inflict the Hellfire debuff.
Fishing
- Using all three lava fishing enablers (Hotline Fishing Hook, Lavaproof Fishing Hook, lava critter bait) will now give you an additional bonus when fishing in lava.
- You can now gain the Fishing Power bonus of sitting from any chair, not just toilets.
Buffs & Consumables
Kites
- Flying a kite now grants the High Spirits buff, increasing movement speed, mining speed, placement speed and luck.
- Kites are now automatically deployed when AFKing for more than 3 minutes.
Invisibility
- No longer makes you fully invisible on your own client, so you can better see what you are doing (you are still fully invisible to other players).
- Getting hit while invisible now reduces the remaining buff time by 1 minute rather than removing it outright.
Tipsy
- Now reduces the time to answer a call of nature by 75%.
- Now can also affect villagers (via the Ale Tosser), granting a 10% damage, defense and attack speed boost.
Stinky (Stink Potion)
- Now reduces your luck.
- Can now be removed by water.
Lovestruck (Love Potion)
- Now increases Villager happiness by 10%.
Wet (Water Gun)
- Now gives immunity to On Fire!, Hellfire and Burning debuffs.
Slimed (Slime Gun)
- Now doubles damage from On Fire!, Hellfire, Cursed Inferno, Frostburn, Frostbite and Shadowflame debuffs.
- Now grants Well Fed (tier 1) instead of Plenty Satisfied (tier 2). Duration unchanged.
- Recipe cost increased from 10 Pumpkins to 15.
- Healing increased from 20 to 30.
- Potion Sickness duration decreased from 60 seconds to 45 seconds.
- Potion Sickness duration decreased from 60 seconds to 40 seconds.
- Now resets the player’s hunger in The Constant worlds.
- Buff now only applies to melee items and projectiles as intended.
Advanced Combat Techniques & Advanced Combat Techniques: Volume 2
- Defense bonus increased from 6 to 8.
- Damage bonus increased from 20% to 25%.
- Now increases villager health by 250 each.
- Now grants a 20% attack speed bonus (stacks multiplicatively).
Drop & Obtainment Changes
- No longer drops Bacon.
- Drop chance from Mother Slime, Snow Flinx, Undead Viking and Armored Viking reduced from 2% to 1%.
- Drop chance from bat enemies reduced from 1% to 0.5%.
- Drop chance from Salamanders, Crawdads and Shellies increased from 4% to 6.67%.
- Drop chance from all bats reduced from 0.4% to 0.33%.
- Drop chance from Snow Flinxes increased from 2% to 4%.
- Drop chance from the Tavernkeep reduced from 16.67% to 12.5%.
- Drop chance from fishing increased by ~33%.
- Now available as a drop when fishing in the Dungeon.
- Can now also drop from pots in the Cavern layer.
- Drop chance from Enchanted Sword Shrines increased from 2% to 3.33%.
- Drop chance from Rock Golems increased from 10% to ~33.33%.
Lamia Set
- Now drops from both Lamia variants at the same rate (2.5%).
- Now drops from the Empress of Light in a stack of 3, up from 1.
- Now drop from Ogres.
- Now has a ~3.33% chance to be dropped by King Slime.
Dungeon Brick
- Can now be crafted at a Heavy Assembler (the crafting station formerly known as Heavy Workbench) in Graveyards.
- Now also sold by the Steampunker in the Jungle after Golem has been defeated.
- Can now be crafted at Lihzahrd Furnaces from 10 Lihzahrd Bricks.
Pearls
- Pink Pearl drop chance from Oyster increased from 1.33% to 2.5%.
- Black Pearl drop chance from Oyster increased from 6.22% to 7.5%.
- White Pearl drop chance from Oyster increased from 12.44% to 15%.
Obsidian Crate & Hellstone Crate
- Replaced the ore and bar drops by Hellstone and Hellstone Bars respectively.
- Now have a 5% chance to contain Hellforges.
Dungeon Crate & Stockade Crate
- Now have a 50% chance to contain Dungeon Bricks.
Paintings
- Biome Fishing Crates now have a chance to contain paintings from their biomes.
- Now replaces Suspicious Looking Eyes in Ice Chests.
Recipe changes
Watches, Goggles & Sunglasses
- Now crafted at a Work Bench rather than chairs with tables (these are no longer used for any crafting).
All Loom Recipes
- Can now also be crafted at Living Looms.
All Water Recipes
- Can now also be crafted at Fountains.
Phaseblades
- Now require 15 gems to craft, up from 10.
Endless Quiver & Endless Musket Pouch
- Recipe cost increased from 3996 Wooden Arrows/Musket Balls to 9999.
- 1 Worm Tooth now makes 20 Arrows (up from 5), and 1 Vertebrae now makes 10 (up from 5). Wooden Arrow cost increased to match.
- Now requires an Anvil to craft.
Cursed Dart, Ichor Dart & Crystal Dart
- Now require a Mythril/Orichalcum Anvil to craft.
Spider Armor, Spider Staff & Queen Spider Staff
- Now require a Mythril/Orichalcum Anvil to craft.
- Can now also be crafted using Glowing Mushrooms and Gel.
- Can now also be crafted from Golden Carp.
Cooked Bird
- Can now also be crafted from Owl.
- Can now also be crafted from Ebonstone, Crimstone and Pearlstone.
- Recipe now crafts 2 Stink Potions, up from 1.
Shop & Price Changes
Pylons
- Now sold by villagers regardless of how happy they are (there do still need at least 2 other villagers in their vicinity).
- Now also available from the Traveling Merchant when King Slime or Deerclops have been defeated.
- Buy price reduced from 10 Gold to 5 Gold.
- Buy price increased from 10 Gold to 15 Gold.
- Buy price reduced from 1 Platinum to 50 Gold.
- Buy price reduced from 1 Platinum to 75 Gold.
- Now sold by the Zoologist at 3% Bestiary completion, down from 10%.
- Now has a 10% Bestiary completion requirement to buy from the Zoologist.
Mole Minecart
- Now sold by the Zoologist at 25% Bestiary completion, down from 35%.
Planter Boxes
- The Dryad now sells all of the Planter Boxes without any boss requirements.
Potted Forest & Jungle Trees
- Now sold by the Dryad in pre-Hardmode (the Hallowed trees still have a Hardmode requirement).
Rubblemaker
- Now sold by the Goblin Tinkerer in pre-Hardmode.
- Sell price increased from 1 Silver to 25 Silver.
- Sell price increased from 50 Silver to 2 Gold.
- Sell price increased from 2 Gold 50 Silver to 7 Gold 50 Silver to match the Molten Charm.
- Sell price increased from 5 Gold to 9 Gold.
- No longer sold by Steampunker.
- Sell price reduced from 2 Gold to 40 Copper.
- Now also sold by the Mechanic in Graveyards.
Special Seeds
Not The Bees!
- Reduced the amount of Larvae placed during world generation.
- Gem blocks are no longer replaced with Crispy Honey during world generation.
For The Worthy
- The passive mining boost now also applies when using block swap.
Don’t Dig Up
- Pre-Hardmode Mimics now have a 5% chance to drop Flare Guns and Extractinators.
- Katana and Keybrand are no longer swapped in progression.
- Depth-based quest fish are now easier to catch.
- Ocean Biome Crates are now less common, allowing a more balanced distribution of the other Biome Crates.
Bug Fixes
Crashes & Major Issues
- Fixed several multiplayer crashes involving furniture.
- Fixed a rare crash when placing torches in multiplayer.
- Fixed a rare magical crash involving Unicorns in multiplayer.
- Fixed a crash involving painted cacti and the minimap.
- Fixed a rare multiplayer crash involving animated trails.
- Fixed some crashes involving sounds.
- Fixed a rare crash involving snails. Yes, snails.
- Fixed a multiplayer crash involving faraway villagers.
- Fixed a Pylons multiplayer crash.
- Fixed a freeze caused by spawning NPCs when most of the world has been wiped of blocks.
- Fixed a lighting crash caused by running the game at a very high resolution.
- Fixed crash involving Enchanted Sword Shrines.
- Fixed a few crashes related to display modes.
- Fixed a server crash caused by loading a world of a newer version than the server.
- Fixed a crash involving the Flying Dutchman in multiplayer.
- Fixed a crash caused by leaving a multiplayer world and joining a singleplayer world.
- Fixed crashes involving emotes.
- Fixed a crash caused by resizing the window while waiting for Host & Play to start.
- Fixed a crash on iOS when toggling Fullscreen.
- Fixed crash involving Dressers and merging liquids.
- Fixed the -join launch parameter reverting all player files to their backups when launching the game.
Player
- Fixed spawning code not clearing spawn properly.
- Fixed cases where respawning would consider passthrough blocks as solid.
- Fixed some projectiles not applying their debuffs in PVP.
- Fixed PvP debuffs scaling with difficulty.
- Fixed Journey Mode's Pickup power ignoring Pickup speed boosts.
- Fixed the Slimed debuff not showing its duration.
- Fixed being unable to pick up a dead player's items if they haven't respawned yet.
- Fixed a bug where quick buff could consume non-consumable items if used when you have no buff items in your inventory.
- Fixed quick mounting a minecart track always grappling the track even if there are solid blocks in the way.
- Fixed some mismatches between Torch God's Favor and the current biome detection.
- Fixed minecarts having a smaller hitbox when traveling in liquid.
- Fixed Hardcore player ghosts contributing to enemy health scaling in Expert+ difficulty.
- Fixed information accessories still showing their info on Hardcore player ghosts.
- Fixed block swap's speed not matching the player's best pickaxe.
- Fixed certain buffs not being synced properly when joining a server.
- Fixed grappling hooks not being synced properly when joining a server.
- Fixed certain debuffs being removable via right click.
- Fixed the Lucky Break achievement not being granted if you are Stoned.
- Fixed the Matching Attire achievement not unlocking when quick-equipping vanity.
- Fixed Smart Cursor placing Palm Trees too close together.
- Smart cursor now properly reacts to changes in item placement range when placing blocks and walls.
- Torches are now properly placable on platforms when Smart Cursor is on.
- Fixed Smart Cursor not targeting the blocks directly below the player when mining if the cursor is close to the player's feet.
- Biome calculations are now based on the position of the player rather than the position of the camera. This means that using Binoculars or Scopes no longer changes the player’s biomes.
Items
- Fixed the Magic Conch not always teleporting you onto solid ground.
- Fixed the Staff/Axe of Regrowth breaking Flowering Vines.
- Fixed Battle Potion and Mechanical Worm returning Crimson materials when shimmered on Corrupt worlds.
- Fixed Chest Locks being usable on Dressers.
- Fixed Spectre Paint Brush and Roller being usable when there is no paint in the inventory.
- Fixed the Presserator placing actuators in empty blocks when placing certain objects over existing objects (e.g. Antlion Egg).
- Fixed Queen Spider sentry's eggs and baby spiders not being able to fall through platforms.
- Fixed certain cases of Paladin's shield overdealing and underdealing damage.
- Fixed the Paladin's Shield deflecting instant kill damage from the Dungeon Guardian, Skeletron and Skeletron Prime.
- Paladin's Shield buff can no longer be cleared by right-clicking.
- Fixed the Zapinator's tooltip still showing a mana cost in its tooltip when using Meteor Armor.
- Fixed Water Candles not being holdable underwater, despite being placeable underwater.
- Fixed Gas Traps not working in singleplayer when autopause is on.
- Fixed the Vampire Knives, Scourge of the Corruptor and Shadowflame Knife firing inaccurately at high melee speeds.
- Fixed Binoculars being able to see further than intended on high resolutions.
- Fixed Wormhole Potion not teleporting you to the right position if both you and the target are mounted.
- Fixed the Robbing the Grave achievement not being triggered by the Shadow Jousting Lance.
- Fixed extremely rare cases of items staying in the inventory despite having a stack size of 0.
- Fixed Life Drain and Resonance Scepter's knockback in PvP.
- Improved the reliability of certain quick projectiles, like the Heat Ray.
- Fixed Stellar Tune's having a limited range on gamepad.
- Fixed Stellar Tune's "no line of sight" damage penalty not applying to PvP.
- Fixed Brown Solution converting certain stone walls to dirt walls.
- Fixed Green Solution converting jungle walls to stone walls.
- Fixed Drills, Chainsaws and the Chlorophyte Jackhammer being one tick slower than they should be.
- Fixed the Spider Staff’s spider minions sometimes getting locked up during movement.
- Fixed Temple Keys being consumed from every inventory the player has instead of just once, when attempting to unlock the Temple Door.
- Fixed Teleporters sometimes failing their initial use in multiplayer.
- Fixed items from Fishing Crates, Treasure Bags and Presents never having prefixes.
- Fixed Shield of Cthulhu's first dash after joining a world not hitting anything.
- You can no longer blow up the Snake Charmer's Flute's snake. You monster.
- Fixed items getting stuck in weird states after being thrown into certain Shimmer pools.
- Fixed releasing critters in reverse gravity not releasing them at the cursor.
- Fixed jousting lances having an asymmetrical hitbox when attacking.
- Fixed Vortex Beater, Phantasm, Phantom Phoenix and Celebration MK2 dealing contact damage.
- Improved Portal Gun teleportation stability in multiplayer.
- Trash items are no longer immune to lava.
- Fixed Water Gun projectiles being destroyed when getting near water.
- Fixed the Shiny Red Balloon & tinkers sometimes reducing total jump height, for example when in water.
- Fixed Hive Pack's Giant Bees being instantly slain by Shimmer.
- Fixed boomerang weapons getting locked out when thrown off the edges of the world.
- Clinger Staff is now properly usable on top of Planter Boxes.
- Fixed Red's armor and the Fairy Bell rarely allowing you to have two fairies at once.
- Fixed flails breaking at high melee speed.
- Fixed rapidly switching between projectile firing weapons (e.g. Starfury) allowing you fire more projectiles than intended.
- Fixed certain mounts being slowed by certain accessories.
- Fixed Purification Powder converting mowed grass into unmowed grass.
- Fixed synchronization of the Charged Blaster Cannon in multiplayer.
- Fixed being able to sell back items purchased with Defender Emblems for their full buy price in coins.
- Fixed synchronization issues involving Fairy Glowsticks.
- Fixed an issue with the Dirtiest Dirt's behavior.
- Fixed rare cases where Yoyo Counterweights would fail to appear.
- Fixed the Archery Potion’s damage bonus not being reflected in the damage tooltips of arrows.
Bosses, Invasions & Events
- Fixed some inconsistencies between loot dropped directly by bosses in Classic difficulty and loot obtained from Treasure Bags in Expert+.
- Fixed invasions not being properly synced in multiplayer.
- Fixed boss minimap icons not animating smoothly when far away.
- Fixed cases where two Eye of Cthulhus would appear at once. You were definitely just seeing twice.
- Fixed the Eater of Worlds not being considered a "danger" for certain mechanics such as the Pylon Network despite being the literal Eater of Worlds!
- Fixed an issue where Deerclops could get stuck into an infinite falling loop when teleporting.
- Deerclops' Shadow Hands now avoid spawning on all players, rather than just the primary target.
- Fixed Skeletron Prime's Laser not firing properly.
- Fixed Skeletron Prime's Bomb explosions appearing in the wrong position in multiplayer.
- Fixed Empress of Light's Ethereal Lances sometimes not spawning in the correct position.
- Fixed enraged Empress of Light's contact damage being dodgeable on Don’t Dig Up worlds under certain circumstances.
- Fixed spooky cases of the Pumpking disappearing in the middle of the fight, never to return.
- Fixed Flocko and Krampus not being counted as part of the Frost Moon.
- Fixed Dark Mages and Ogres almost always arriving from the left portal in tier 1 and 2 Old One's Army events. They will now randomly pick a portal.
- Fixed an asymmetry in Lightning Aura’s minimum placement distance during the Old One's Army event.
- Fixed Old One's Army being affected by Shimmer.
- Fixed Martian Saucer increasing the player’s respawn time in multiplayer.
Enemies
- Fixed "[Enemy] has arrived!" messages appearing in the chat in worlds with lots of active enemies.
- Fixed a spawn cap exploit involving Antlion Larvae and Bees.
- Fixed a rare bug where worm-type trails could attach to other enemies.
- Fixed Big Mimics not turning hostile when damaged by lava.
- The Bird Banner now properly applies to normal Birds, Blue Jays, and Cardinals.
- Fixed destroying a Slimer’s wings increasing its kill count.
- Fixed the Golem sometimes spawning with multiple heads in multiplayer.
- Fixed a rare bug where a second bound version of an NPC could spawn at the same time the first one is rescued.
- Fixed NPC buffs not being synced when a player first joins a server.
- Fixed spiders sometimes managing to clip through solid blocks! Aaaah!
- Fixed Crimson Pigrons uniquely being incapable of entering water.
- Fixed rain enemies spawning in the wrong places on Don’t Dig Up worlds.
- Fixed Wraiths and Hoppin' Jacks not spawning in the right places on Don’t Dig Up worlds.
- Fixed certain Crimslime variants not counting towards the Gelatin World Tour achievement.
- The Nurse can no longer remove Brain of Confusion's Mindtrick buff. She was slightly confused there.
- Fixed multiplayer issues involving Antlion's sand balls.
- Fixed web spitting spiders spitting webs at slain players.
- Fixed Spiked Slimes maintaining their focus on players that they've slain.
- Improved walker enemies' ability to jump on platforms.
- Fixed walker enemies jumping endlessly on platforms, when at the same elevation as their target.
- Fixed rare cases of NPCs being perpetually wet, making the bees very sad.
- Fixed Jungle and Spiked Ice Slimes sometimes spawning inside of blocks.
- Fixed worms with picked up coins not respawning properly in Expert+.
- Fixed some Snow biome NPCs being unable to spawn on Red Ice.
- Fixed Corrupt and Crimson enemies not spawning correctly on Lesion and Flesh blocks.
- Fixed For The Worthy and Journey mode scaling issues.
Villagers
- Fixed cases where the Dryad would forget how to do math when asked about the world’s infection status.
- Fixed the Skeleton Merchant having broken behaviour in liquids. Additionally, he can no longer spawn in liquid.
- Fixed Skeleton Merchant ignoring a player's Shadow Candle and appearing anyway.
- Fixed the spirit of Christmas preventing NPCs from being killed when falling out of the bottom of the world.
- Fixed villagers not dropping their party hats if slain during a party.
Blocks & Furniture
- Fixed Platforms and Planter Boxes not framing properly when next to Echo (coated) blocks.
- Fixed Aetherium Brick not blending with Dirt.
- Fixed Teleporters not breaking objects above them when they are broken.
- Fixed being able to place items in Weapon Racks/Item Frames while you are using them.
- Hallowed Mowed Grass no longer spreads paint when it grows.
- Fixed closed doors breaking objects in their way when interacted with even if the door is blocked.
- Fixed Christmas Trees not properly breaking objects when placed by block swap.
- Fixed placed Garden Gnomes having incorrect minimap labels.
- Campfires and torches are now properly limited to their water resistant variants when block swapping them underwater.
- Fixed certain hanging objects like Boulder Statues not breaking when their anchor blocks are block swapped into platforms.
- Fixed being unable to place Moss on a single, isolated block.
- Fixed being unable to place Ash Grass on a single, isolated Ash block.
- Fixed platforms other than wood not being considered solid surfaces in certain cases.
- Fixed being able to block swap solid blocks onto platforms that players are standing in.
- Fixed acorns not being plantable on Ash Grass.
- Fixed Crystals, Holiday Lights and Exposed Gems being placeable on the "wrong" side of sloped blocks.
- Fixed cases where breaking one cage would break another adjacent cage.
- Fixed Gem Trees breaking when moss spreads beneath them.
- Fixed being able to step on a Weighted Pressure Plate twice.
- Fixed auto-paint and auto-actuation failing when using block swap to switch similar items, such as one chest for another.
- Fixed being unable to place more rope on an already very long rope in multiplayer.
- Fixed Water Sensors being triggered by Shimmer.
- Fixed being able to toggle half of a hanging lantern in multiplayer.
- Fixed Honey Blocks slowing you down too much in reverse gravity.
- Fixed certain block interactions happening multiple times at low FPS, such as putting items in Item Frames.
- Fixed being able to craft items while using a Mannequins or Hat Rack.
- Fixed Hanging Brazier/Pots instantly breaking when hanging them under a platform/block combination.
- Fixed Bubbles being actuatable by timers.
- Fixed vines not considering mowed grass a valid anchor, making them liable to spontaneous decomposition.
- Fixed Land Mines and Geyser Traps spawning projectiles twice in multiplayer.
- Fixed unsafe Fossil Walls being considered suitable housing material.
World
- Fixed biome music and backgrounds not having the same priorities, causing mismatches in certain biome combinations.
- Fixed Meteorites not fully syncing in multiplayer when landing.
- Fixed Meteorites not clearing slopes, paints and coatings when generated.
- Fixed Hardmode ores retaining paint when generating over painted blocks.
- Fixed certain Pyramid pots having broken map colours.
- Fixed Palm Trees not inheriting the paint and coating of their root block when growing.
- Fixed Palm Trees, Bamboo, Seaweed and Sea Oats not being coated when growing on a block with Illuminant Coating.
- Fixed certain tree branches dropping acorns when they're above grass blocks.
- Fixed Sakura and Yellow Willow trees not converting properly.
- Fixed Celebration worlds flagging the initially spawned villagers as unlocked.
- Boulders now properly interact with Shimmer.
- Fixed rare cases of trees growing through solid blocks.
- Fixed darkness damage applying incorrectly while the screen is panning in The Constant worlds.
- Fixed luck incorrectly affecting damage from cutting Cactus in The Constant worlds.
- Fixed grass and desert wall infection spreading asymmetrically.
- Fixed Ash Trees dropping regular wood in certain cases.
- Lily pads can now properly grow above Mowed Hallowed Grass.
- Fixed lily pads losing their paint when floating up or down.
- Fixed Crimson Plants not counting as Crimson blocks.
- Fixed grass spread synchronization in multiplayer.
- Fixed the underground to cavern background transitions not matching with Depth Meter values.
- The Dryad now counts Lesion and Flesh blocks as Corrupt/Crimson blocks on Don’t Dig Up worlds.
- Fixed Living Tree leaves burrowing into Sky Lakes and drinking all the water. Save some for the fish!
- Rain now only stops Fireblossom from blooming if it’s growing in a layer that actually experiences rain.
World Generation
- Fixed several minor world gen issues.
- Fixed boulders sometimes generating without a surrounding trap.
- Fixed boulder traps sometimes generating without a boulder.
- Fixed honey patches appearing outside of the Jungle (such as in the Underworld).
- Fixed several liquid merge issues.
- Fixed rare cases of Sky Island chests not containing their paintings.
- Fixed boulder traps overlapping and breaking containers in rare situations.
- Fixed extremely rare cases where Minecart tracks would manage to get into the Dungeon and Temple.
- Fixed campfires sometimes generating too close to the dungeon.
- Fixed rare cases of Temple chest loot appearing inside Mushroom chests.
- Fixed a minor bug with liquid cleanup during world generation.
- Fixed underground cabins attempting to generate outside the world.
- Fixed traps in the Jungle Temple sometimes generating without a pressure plate.
- Fixed Spider Stalactites and Honey Stalactites/-mites not generating.
- Fixed Living Wood chests at the surface containing underground loot.
- Fixed Living Wood chests appearing outside of Living Trees.
- Fixed exposed gems and crystals generating on boulders and closed doors.
- Fixed rare cases where Not The Bees worlds were missing an ocean.
- Fixed cases of Underground Desert pressure plates appearing over other objects.
- Fixed several chest loot items not appearing with prefixes.
- Fixed a rare case where a new world could start at night. Spooky!
- Fixed rare failures to place jungle plants during generation.
- Fixed cases of the Dead Man's Chest boulders spawning over other valuables such as Life Crystals.
- Fixed the wrong kind of pots generating in the Underground Desert.
- Fixed the Dungeon's guaranteed Shadow Key always being placed in a Biome Chest. Shadow Keys no longer generate in Biome Chests at all.
UI
- Fixed favorited ammo sometimes being affected by quick stacking.
- Fixed being unable to navigate the inventory when placing chests on gamepad.
- Fixed the Create World menu showing the wrong world size preview image when initially opened.
- Fixed the resource pack info scrollbar overlapping the textbox.
- Fixed the main menu sometimes being upside down when quitting a world with reverse gravity active.
- Fixed the back button in some menus backtracking all the way to the title screen instead of the previous menu.
- Fixed the game falling back to the default hotbar hotkeys (1 through 0) rather than the assigned hotkeys while an item is being used.
- Fixed quick stack to nearby chests taking items from ammo and hotbar slots in certain cases.
- Fixed some NPCs in the Bestiary appearing in the wrong size.
- Axe tools now get sorted properly when sorting.
- Fixed dyes not getting sorted when sorting.
- Fixed NPCs appearing incorrectly in the Bestiary on "For The Worthy" worlds.
- Fixed some oddities with the hover range of Chest menu buttons.
- Fixed death markers being invisible in the overlay map.
- Fixed rare cases where UI elements would overlap when the player has the maximum amount of accessory slots.
- Fixed the Metal Detector not always highlighting the most valuable treasure.
- Fixed the Stopwatch showing wrong values when moving through Shimmer.
- Fixed the DPS Meter not taking NPC defense into account in some cases.
- Fixed items potentially being picked up into the cursor when opening Chester, the Money Trough or the Void Vault portal at high UI scales.
- Fixed Bestiary kill counts resetting to 0 on multiplayer when getting very high.
- Fixed the cursor icon flickering when hovering over the minimap buttons.
- Fixed the Guide forgetting his initial 'help' text in certain cases. He only needed a bit of help, that’s all.
- Fixed the Guide's help text on grappling hooks not checking for all hook types.
- Fixed the world’s edge not matching up with the minimap’s edge.
- Fixed certain hairstyles potentially not appearing in the Stylist's shop menu.
- Fixed scrolling through the Stylist's hair window also scrolling through your hotbar under certain zoom settings.
- Fixed repeatedly sorting sometimes causing items to leapfrog over each other.
- Fixed the incorrect error message displaying when trying to join a server with an incompatible character.
- Fixed shops showing incorrect gamepad hints.
- Fixed the cursor icon not always indicating when you are about to trash an item.
- Fixed multiplayer chat not drawing above Hardcore ghost's heads.
- Fixed Void Vault and Defender's Forge icons overlapping in the savings display.
- Fixed exiting the virtual keyboard on gamepad also closing the Journey menu.
- Fixed the mouse cursor rendering incorrectly when certain menus are open.
- Fixed certain chat commands converting their input to lowercase.
- Fixed mouseover text appearing when hovering over certain buttons that have items behind them in the world.
- Fixed gamepad navigation in the villager housing menu when there is only one column of villagers.
- Fixed teleporting causing erratic minimap patterns.
- Fixed map pings persisting between worlds.
- Fixed Quick Use deleting items when used while an item is already mid-use.
- Fixed the Esc key not working for anything but chat on Mac/Linux.
- Fixed the game overlaying the cursor for the rest of the session when the mouse is disconnected and then reconnected on Mac.
- Fixed the Ruler's distance display scaling with World Zoom rather than UI Scale.
- Fixed being unable to quick-unequip the Master Mode accessory on Steam Deck.
- Fixed quick-crafted coins on gamepad immediately converting back to their original denomination.
- Fixed the player being dismounted when opening the Bestiary on gamepad.
- Fixed the "Take One" action on gamepad not working for single items.
- Fixed the Smart Cursor icon rendering in the fullscreen map on gamepad.
- Fixed the Smart Cursor visual extending beyond the player's functional range in extreme situations.
- Fixed Smart Cursor's direction lock being asymmetrical.
- Fixed a visual issue with the achievement unlocked notifications.
- Fixed house assignment not working correctly in reverse gravity.
- Fixed D-Pad cursor snapping not working in reverse gravity.
- Fixed moving the map not respecting mouse input at certain resolutions.
- Fixed a duplicate gamepad hint that appears when hovering over the minecart equip slot.
- Fixed other player's names showing when hovering over them while they are invisible.
- Fixed the gamepad hints for accessory slots in Master Mode being incorrect in certain cases.
- Fixed gamepad's virtual keyboard breaking on lower framerates.
- Fixed kites responding to mouse clicks when trying to click interface buttons.
- Bed and Spawn map icons are now properly centered.
- Fixed player chat text going offscreen when resizing the game window.
- Emotes are now correctly removed when players are slain.
Camera Mode
- Fixed the sky not appearing correctly in captures during rain.
- Fixed the Aether biome's background stars not appearing properly in snapshots of underground areas.
- Fixed certain background elements not appearing in their correct place in camera captures.
- Fixed blurry backgrounds in high resolution camera captures.
- Fixed Monoliths not properly working with camera captures.
- Fixed camera captures sometimes not having transparent backgrounds when backgrounds are disabled.
- Fixed large world snapshots with lots of furniture crashing in certain circumstances.
- Fixed the screenshot area being affected by UI scale.
- Fixed water artifacts appearing in snapshots.
Visual Issues
- Fixed the Tax Collector's Suit's scarf being visible when you are transformed into a Werewolf or Merman.
- Fixed Starlight's animation not pausing when the game is paused.
- Dungeon Guardian now properly emits effects when attacked.
- Fixed several items not matching the player's stealth when held out.
- Fixed drinking Biome Sight Potion not producing particles.
- Fixed some stalactites/-mites having the wrong break dusts.
- Fixed the leaf burst from a growing tree not using the tree's paint.
- Fixed the Hellfire Treads' and Terraspark Boots' effects not being affected by dye properly.
- Fixed Xeno Staff minions not displaying attack dusts on remote clients.
- Fixed Queen Slime's projectiles not having the same default brightness as her minion's projectiles.
- Fixed brightness flickering when entering a surface Glowing Mushroom biome.
- Fixed cases where the camera would move very fast instead of transitioning to black when teleporting.
- Fixed the game not using a black fade transition when switching from tracking view (golf ball, FPV Goggles) to Binoculars.
- Fixed certain backgrounds having their treetops slightly cut-off.
- Fixed the Flesh Grinder not rendering properly.
- Fixed rare visual errors with Martian Dye.
- Fixed various plants ignoring certain paints.
- Fixed some furnitures not properly reacting to coatings.
- Fixed tree shake effects playing twice in multiplayer in certain cases.
- Fixed certain mounts making bubble effects appear in the wrong position underwater.
- Fixed NPCs rarely sliding instead of teleporting after using teleporters in multiplayer.
- Fixed regular and wooden minecarts animating in reverse.
- Fixed Brain of Cthulhu sometimes rendering incorrectly in phase two.
- Fixed certain items being offset incorrectly when used by mounted players.
- Fixed visual glitches from Magic Missile-type weapons on certain graphics cards.
- Fixed certain cases where liquid would incorrectly draw, especially near Bubbles.
- Fixed some visual issues with sleeping in a bed.
- Fixed the Pigron mount's idle animation not being used.
- Fixed Jellyfish Jar placement previews and glowmasks being skewed.
- Fixed Jellyfish Jars not creating extra bright light when the Jellyfish is glowing.
- Fixed placement preview issues with Placed Signs, Tattered Signs, Arrow Signs, Item Frames, Switches and the Announcement Box.
- Fixed the alchemy herbs placement preview not being accurate.
- Fixed visual glitches with child safe gores.
- Fixed the mana gained effect from the Magic Cuffs appearing twice for other players.
- Fixed certain wings unintentionally being visible when grappled to a surface.
- Fixed the Eyebrella spawning rain while the fullscreen map is active, causing a burst of rain when you close the map.
- Fixed Christmas Trees not properly attaching to the ground.
- Fixed main menu sometimes showing watery ripples.
- Fixed some chandeliers not emitting sparks.
- Fixed small visual oddities with Chain Knife and Knife Guillotine.
- Fixed yucky cases where Stinkbug Blockers would appear incorrectly.
- Fixed the Crystal Dart projectiles not properly rotating when bouncing.
- Fixed some issues with the Crystal Serpent's visual effects.
- Fixed some interactions between glowing blocks and complete darkness.
- Fixed Shadowflame Apparition's... appearance?
- Fixed certain visual effects that track players incorrectly tracking velocity.
- Fixed Orange Stained Glass appearance in the Underworld.
- Fixed the Gold Water Strider not emitting sparkles.
- Fixed Truffle Worm losing its glow effect when escaping from players.
- Fixed certain wings not becoming fully invisible when entering stealth (e.g. Shroomite).
- The Inner Tube now correctly gets affected by stealth.
- Fixed stray white pixels appearing around Pigrons and the Pigron Mount.
- Removed a white pixel in the Demolitionist and Tavernkeep's spritesheets that appears when they fall.
- The main menu will no longer skip a moon phase when cycling through the days.
- Players will no longer show their failed attempts at using mana consuming items, when they don't have enough mana, in multiplayer.
- Fixed clouds moving excessively at low framerates.
- Fixed distant clouds stuttering when moving vertically.
- Fixed lava emitting water particles when a player gets out.
- Fixed framing issues with Crystal Shards interacting with half-bricks.
- Fixed Ash Plants and Lilypads not reacting to paint.
- Fixed paint not working properly on Sunflowers.
- Fixed Chlorophyte Partisan's projectile being visually cut off.
- Fixed Shiverthorn not glowing in the dark.
- Fixed blood disappearing quicker than intended.
- Fixed players respawning with honey particles after being slain in honey.
- Fixed scaling artifacts on Eater of Worlds' segments.
- Fixed visual issues with Rocket Boots when mounting/swapping loadouts mid-air.
- Fixed the Glass Slipper's sparkle effect being visible when the accessory isn’t.
- Fixed certain visual effects not functioning correctly in reverse gravity.
- Fixed several pets changing directions or going invisible when entering flight from standstill.
- Improved Caveling Gardener's direction when standing still.
- Fixed visual issues involving player's overhead chat, nameplates, reverse gravity and high latencies.
- Fixed the background suddenly disappearing at high altitude in certain circumstances.
- Fixed the glowmasks of certain dyes.
- Improved Obsidian Skull Rose and Molten Skull Rose compatibility with various armor pieces.
- Fixed certain furniture items not emitting their effects properly in Retro Lighting.
- Fixed certain coats appearing incorrectly when the player is sitting.
- Fixed visual issues when sitting while wearing some specific leg items.
- Fixed Shimmer animations breaking when under the effect of a Hunter Potion.
- Fixed a visual issue with the Graduation Gown.
- Fixed a visual issue with the Fallen Tuxedo Pants.
- Fixed a visual issue with the Desert Spirit.
- Fixed inconsistencies in the item directions of minecarts, chairs, and beds.
- Fixed Fishing Rods jittering when moving horizontally.
- Fixed Spears jittering when moving over slopes.
- Fixed framing issues caused by block swapping Glass.
- Fixed vines disappearing when their anchor block is hammered.
- Fixed an issue with sloped glowing blocks.
- Fixed a variety of enemies animating slower when walking to the left.
- Fixed Snowfall Block drawing liquids behind it.
- Fixed Headless Horseman's NPC's Pumpkin projectiles having upside down shadows. Spooky!
- Fixed Truffle's glow not fading when shimmering.
- Fixed Hades Dye not working properly on certain pets and mounts.
- Fixed a lot of projectiles drawing twice.
- Fixed the Mechanic being offset by a single pixel when sitting, which someone somehow noticed and made a Reddit post about! Thanks!
- Fixed Echo coated blocks drawing black artifacts in certain cases.
- Fixed Chlorophyte Dye's glowmask being in the wrong place at the right time.
- Fixed Oozed debuff still producing visual effects on slain players.
- Fixed waterfalls flowing upwards in certain cases.
- Fixed certain visual effects appearing incorrectly in multiplayer at high latencies.
- Fixed Moon Lord floating to the left in multiplayer in its final moments.
- Fixed cut-off rendering on Retro Lighting at high resolutions.
- Fixed a framing issue with exposed gems.
- Fixed certain wings not blinking when the wearer is damaged.
- Fixed the Vortex Helmet using an incorrect glowmask.
- Fixed an issue with the Flesh Chandelier's animation.
- Fixed Team Dye not applying properly to Minions, Pets, Light Pets and Hooks.
Audio
- Terraria no longer fails to launch when it fails to detect an available audio device.
- Fixed item use sounds from remote clients not playing properly in Multiplayer in specific cases.
- Fixed Shadowflame Apparitions, Parrots, Pirate's Curse, Scutlices and Martian Saucers not playing their invasion music if they're the only enemy left.
- Fixed waterfall sounds being anchored to the player rather than the camera.
- Fixed certain sounds playing twice when switching between menus.
- Fixed the item pickup sound not always being centered.
- Fixed Betsy's scream being audible throughout the whole world.
- Fixed some sounds playing multiple times on the gamepad’s virtual keyboard at low framerates.
- Localization
- Fixed several IME issues.
- Fixed references to mouse buttons in loading tips not being localized.
- Improved line wrapping of text for some languages.
- Fixed Green Cap, Ivy, and Jim's Cap not dropping when the game is set to certain languages.
- Fixed Old One's Army, Pumpkin Moon, and Frost Moon having an extra colon in the numbered wave text.
- Fixed the Drax's outdated name in several languages.
- Fixed some errors in the Princess and Pirate's dialogue.
- Fixed the Steampunker's party dialogue.
- Fixed a typo in Goblin Tinkerer's happiness dialogue.
- Fixed Celebration MK2's projectiles having no localization.
- Fixed some of the Tax Collector's dialogue being inaccessible.
- Fixed several punctuation issues.
- Fixed some inconsistencies with the credits localization.
Miscellaneous
- Terraria no longer fails to launch if a resource pack fails to load properly.
- Fixed several certain exploits.
- Fixed an incompatibility with Terraria 1.0.6.1 saves.
- Fixed some input issues when using AZERTY keyboard layouts.
- Fixed a rare "Lost connection" issue for slower clients.
- Fixed the "language" option from the dedicated server configuration not working.
- Fixed the “autocreate” option from the dedicated server configuration not working if used out of order.
- Fixed the dedicated server’s “-world” argument crashing when the world doesn't exist, even if “-autocreate” is also used.
- Improved menu related stability when joining friends via Steam.
- Fixed an issue where uploading a player to the Steam Cloud when a player with the same name already exists there could delete that player’s minimap data.
- Fixed updating a published Workshop item resetting its publicity to Public in certain cases.
- Fixed some incorrect default values when opening Terraria for the first time. This caused hardware RGB to not function.
- Fixed being unable to join your own Host & Play server after having previously connected to a server using a different port than 7777.